private void AddInitialTestActions() { m_Character.ClearActionList(); m_Character.AddActionIDToUsableActionList(ActionData.ACTION_LIST_ID.ATTACK_BASIC); m_Character.AddActionIDToUsableActionList(ActionData.ACTION_LIST_ID.ATTACK_ONE); m_Character.AddActionIDToUsableActionList(ActionData.ACTION_LIST_ID.ATTACK_TWO); m_Character.AddActionIDToUsableActionList(ActionData.ACTION_LIST_ID.ATTACK_THREE); m_Character.AddActionIDToUsableActionList(ActionData.ACTION_LIST_ID.ATTACK_FOUR); //m_Character.AddActionIDToUsableActionList(ActionData.ACTION_LIST_ID.SHIELD_ONE); //m_Character.AddActionIDToUsableActionList(ActionData.ACTION_LIST_ID.SHIELD_TWO); }