public void Read(IConfigElement element) { this.TriggerType = GeneratorUtility.Get(element, "TriggerType", this.TriggerType); this.Num1 = GeneratorUtility.Get(element, "Num1", this.Num1); this.Num2 = GeneratorUtility.Get(element, "Num2", this.Num2); this.Num3 = GeneratorUtility.Get(element, "Num3", this.Num3); }
public void Read(IConfigElement element) { this.Type = GeneratorUtility.Get(element, "Type", this.Type); this.Param1 = GeneratorUtility.Get(element, "Param1", this.Param1); this.Param2 = GeneratorUtility.Get(element, "Param2", this.Param2); this.Param3 = GeneratorUtility.Get(element, "Param3", this.Param3); }
public void Read(IConfigElement element) { this.Type = GeneratorUtility.Get(element, "Type", this.Type); this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.Count = GeneratorUtility.Get(element, "Count", this.Count); this.Param1 = GeneratorUtility.Get(element, "Param1", this.Param1); }
public void Read(ConfigElement element) { this.NameLimit = GeneratorUtility.Get(element, "NameLimit", this.NameLimit); this.HitCorrection = GeneratorUtility.Get(element, "HitCorrection", this.HitCorrection); this.LevelRange = GeneratorUtility.Get(element, "LevelRange", this.LevelRange); this.InitItems = GeneratorUtility.Get(element, "InitItems", this.InitItems); this.OnInit(); }
public void Read(IConfigElement element) { this.Action = GeneratorUtility.Get(element, "Action", this.Action); this.Type = GeneratorUtility.Get(element, "Type", this.Type); this.Num1 = GeneratorUtility.Get(element, "Num1", this.Num1); this.Num2 = GeneratorUtility.Get(element, "Num2", this.Num2); this.Num3 = GeneratorUtility.Get(element, "Num3", this.Num3); this.Num4 = GeneratorUtility.Get(element, "Num4", this.Num4); }
public void Read(IConfigElement element) { this.Type = GeneratorUtility.Get(element, "Type", this.Type); this.X = GeneratorUtility.Get(element, "X", this.X); this.Y = GeneratorUtility.Get(element, "Y", this.Y); this.Condition1 = GeneratorUtility.Get(element, "Condition1", this.Condition1); this.Condition2 = GeneratorUtility.Get(element, "Condition2", this.Condition2); this.Num = GeneratorUtility.Get(element, "Num", this.Num); this.Kind = GeneratorUtility.Get(element, "Kind", this.Kind); }
public void Read(IConfigElement element) { this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.ShowProgress = GeneratorUtility.Get(element, "ShowProgress", this.ShowProgress); this.AccessId = GeneratorUtility.Get(element, "AccessId", this.AccessId); this.TaskInfo = GeneratorUtility.Get(element, "TaskInfo", this.TaskInfo); this.BindEventIds = GeneratorUtility.Get(element, "BindEventIds", this.BindEventIds); this.NextTask = GeneratorUtility.Get(element, "NextTask", this.NextTask); this.Rewards = GeneratorUtility.Get(element, "Rewards", this.Rewards); this.OnInit(); }
public void Read(ConfigElement element) { this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.MountId = GeneratorUtility.Get(element, "MountId", this.MountId); this.Sex = GeneratorUtility.Get(element, "Sex", this.Sex); this.Height = GeneratorUtility.Get(element, "Height", this.Height); this.Weapons = GeneratorUtility.Get(element, "Weapons", this.Weapons); this.Property = GeneratorUtility.Get(element, "Property", this.Property); this.Bags = GeneratorUtility.Get(element, "Bags", this.Bags); this.OnInit(); }
public void Read(IConfigElement element) { this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.Kind = GeneratorUtility.Get(element, "Kind", this.Kind); this.LevelRange = GeneratorUtility.Get(element, "LevelRange", this.LevelRange); this.Quality = GeneratorUtility.Get(element, "Quality", this.Quality); this.Level = GeneratorUtility.Get(element, "Level", this.Level); this.ShowProgress = GeneratorUtility.Get(element, "ShowProgress", this.ShowProgress); this.AccessId = GeneratorUtility.Get(element, "AccessId", this.AccessId); this.TaskInfo = GeneratorUtility.Get(element, "TaskInfo", this.TaskInfo); this.Rewards = GeneratorUtility.Get(element, "Rewards", this.Rewards); this.ShowRewards = GeneratorUtility.Get(element, "ShowRewards", this.ShowRewards); this.OnInit(); }
public void Read(IConfigElement element) { this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.Group = GeneratorUtility.Get(element, "Group", this.Group); this.Type = GeneratorUtility.Get(element, "Type", this.Type); this.Kind = GeneratorUtility.Get(element, "Kind", this.Kind); this.LastTime = GeneratorUtility.Get(element, "LastTime", this.LastTime); this.StackLimit = GeneratorUtility.Get(element, "StackLimit", this.StackLimit); this.Cover = GeneratorUtility.Get(element, "Cover", this.Cover); this.Trigger = GeneratorUtility.Get(element, "Trigger", this.Trigger); this.Probility = GeneratorUtility.Get(element, "Probility", this.Probility); this.SearchTarget = GeneratorUtility.Get(element, "SearchTarget", this.SearchTarget); this.Actions = GeneratorUtility.Get(element, "Actions", this.Actions); this.EndCondition = GeneratorUtility.Get(element, "EndCondition", this.EndCondition); this.IsOwnText = GeneratorUtility.Get(element, "IsOwnText", this.IsOwnText); this.EffectIds = GeneratorUtility.Get(element, "EffectIds", this.EffectIds); this.Powers = GeneratorUtility.Get(element, "Powers", this.Powers); this.Icon = GeneratorUtility.Get(element, "Icon", this.Icon); this.OnInit(); }
public void Read(ConfigElement element) { this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.OnInit(); }
public void Read(IConfigElement element) { this.AtkRate = GeneratorUtility.Get(element, "AtkRate", this.AtkRate); this.Factor = GeneratorUtility.Get(element, "Factor", this.Factor); }
public void Read(IConfigElement element) { this.DiceCount = GeneratorUtility.Get(element, "DiceCount", this.DiceCount); this.DiceValue = GeneratorUtility.Get(element, "DiceValue", this.DiceValue); }
public void Read(IConfigElement element) { this.Factor = GeneratorUtility.Get(element, "Factor", this.Factor); this.MaxCount = GeneratorUtility.Get(element, "MaxCount", this.MaxCount); }
public void Read(IConfigElement element) { this.X = GeneratorUtility.Get(element, "X", this.X); this.Y = GeneratorUtility.Get(element, "Y", this.Y); }
public void Read(IConfigElement element) { this.Max = GeneratorUtility.Get(element, "Max", this.Max); this.Min = GeneratorUtility.Get(element, "Min", this.Min); }
public void Read(IConfigElement element) { this.BattleStartWaitTime = GeneratorUtility.Get(element, "BattleStartWaitTime", this.BattleStartWaitTime); this.BattleMapSizes = GeneratorUtility.Get(element, "BattleMapSizes", this.BattleMapSizes); this.DodgeEffectLimit = GeneratorUtility.Get(element, "DodgeEffectLimit", this.DodgeEffectLimit); this.CritEffectLimit = GeneratorUtility.Get(element, "CritEffectLimit", this.CritEffectLimit); this.CritDamEffectLimit = GeneratorUtility.Get(element, "CritDamEffectLimit", this.CritDamEffectLimit); this.DefenseRateEffectLimit = GeneratorUtility.Get(element, "DefenseRateEffectLimit", this.DefenseRateEffectLimit); this.DamageReduceLimit = GeneratorUtility.Get(element, "DamageReduceLimit", this.DamageReduceLimit); this.CoolDownLimits = GeneratorUtility.Get(element, "CoolDownLimits", this.CoolDownLimits); this.ElementEffectLimits = GeneratorUtility.Get(element, "ElementEffectLimits", this.ElementEffectLimits); this.ElementAttackBase = GeneratorUtility.Get(element, "ElementAttackBase", this.ElementAttackBase); this.ElementDefenseBase = GeneratorUtility.Get(element, "ElementDefenseBase", this.ElementDefenseBase); this.ElementEffectBase = GeneratorUtility.Get(element, "ElementEffectBase", this.ElementEffectBase); this.DamageCorrectionRange = GeneratorUtility.Get(element, "DamageCorrectionRange", this.DamageCorrectionRange); this.DodgeCorrection = GeneratorUtility.Get(element, "DodgeCorrection", this.DodgeCorrection); this.CritCorrection = GeneratorUtility.Get(element, "CritCorrection", this.CritCorrection); this.BlckEffect = GeneratorUtility.Get(element, "BlckEffect", this.BlckEffect); this.BlockEffectLimit = GeneratorUtility.Get(element, "BlockEffectLimit", this.BlockEffectLimit); this.HeroMaxEnergyValue = GeneratorUtility.Get(element, "HeroMaxEnergyValue", this.HeroMaxEnergyValue); this.HeroMaxEnergyNum = GeneratorUtility.Get(element, "HeroMaxEnergyNum", this.HeroMaxEnergyNum); this.LordMaxEnergy = GeneratorUtility.Get(element, "LordMaxEnergy", this.LordMaxEnergy); this.MaxAttackSpeed = GeneratorUtility.Get(element, "MaxAttackSpeed", this.MaxAttackSpeed); this.HeroSkillCount = GeneratorUtility.Get(element, "HeroSkillCount", this.HeroSkillCount); this.MonsterWalkModeTime = GeneratorUtility.Get(element, "MonsterWalkModeTime", this.MonsterWalkModeTime); this.MonsterDropModeTime = GeneratorUtility.Get(element, "MonsterDropModeTime", this.MonsterDropModeTime); this.BattleMapGrid = GeneratorUtility.Get(element, "BattleMapGrid", this.BattleMapGrid); this.GridSize = GeneratorUtility.Get(element, "GridSize", this.GridSize); this.LordGrid = GeneratorUtility.Get(element, "LordGrid", this.LordGrid); this.SkillMoveTime = GeneratorUtility.Get(element, "SkillMoveTime", this.SkillMoveTime); this.SkillFlashTime = GeneratorUtility.Get(element, "SkillFlashTime", this.SkillFlashTime); this.MonsterDropRange = GeneratorUtility.Get(element, "MonsterDropRange", this.MonsterDropRange); this.OffsetDistance = GeneratorUtility.Get(element, "OffsetDistance", this.OffsetDistance); this.DropItemStayTime = GeneratorUtility.Get(element, "DropItemStayTime", this.DropItemStayTime); this.BannerStayMaxtime = GeneratorUtility.Get(element, "BannerStayMaxtime", this.BannerStayMaxtime); this.LordMoveSpeed = GeneratorUtility.Get(element, "LordMoveSpeed", this.LordMoveSpeed); this.DropItemRange = GeneratorUtility.Get(element, "DropItemRange", this.DropItemRange); this.MaxRoom = GeneratorUtility.Get(element, "MaxRoom", this.MaxRoom); this.LordHealthFactor = GeneratorUtility.Get(element, "LordHealthFactor", this.LordHealthFactor); this.RuneRefreshPrices = GeneratorUtility.Get(element, "RuneRefreshPrices", this.RuneRefreshPrices); this.HeroMaxRuneCount = GeneratorUtility.Get(element, "HeroMaxRuneCount", this.HeroMaxRuneCount); this.MaxSoulStampDemand = GeneratorUtility.Get(element, "MaxSoulStampDemand", this.MaxSoulStampDemand); this.SoulStampDemandFactor = GeneratorUtility.Get(element, "SoulStampDemandFactor", this.SoulStampDemandFactor); this.BagCapacity = GeneratorUtility.Get(element, "BagCapacity", this.BagCapacity); this.ResolveFactor = GeneratorUtility.Get(element, "ResolveFactor", this.ResolveFactor); this.SkillFadeOutTime = GeneratorUtility.Get(element, "SkillFadeOutTime", this.SkillFadeOutTime); this.PvpEnemyLordGrid = GeneratorUtility.Get(element, "PvpEnemyLordGrid", this.PvpEnemyLordGrid); this.PvpSceneBuffs = GeneratorUtility.Get(element, "PvpSceneBuffs", this.PvpSceneBuffs); this.PvpFirstHandWaiting = GeneratorUtility.Get(element, "PvpFirstHandWaiting", this.PvpFirstHandWaiting); this.PvpSecondHandWaiting = GeneratorUtility.Get(element, "PvpSecondHandWaiting", this.PvpSecondHandWaiting); this.PvpStartCountDown = GeneratorUtility.Get(element, "PvpStartCountDown", this.PvpStartCountDown); this.PvpOverCountDown = GeneratorUtility.Get(element, "PvpOverCountDown", this.PvpOverCountDown); this.SoulInterest = GeneratorUtility.Get(element, "SoulInterest", this.SoulInterest); this.BattleHeroDieValue = GeneratorUtility.Get(element, "BattleHeroDieValue", this.BattleHeroDieValue); this.BattleMaxTimeValue = GeneratorUtility.Get(element, "BattleMaxTimeValue", this.BattleMaxTimeValue); this.BattleJumpTime = GeneratorUtility.Get(element, "BattleJumpTime", this.BattleJumpTime); this.ProfessionUpgradeCount = GeneratorUtility.Get(element, "ProfessionUpgradeCount", this.ProfessionUpgradeCount); this.HandCardLimit = GeneratorUtility.Get(element, "HandCardLimit", this.HandCardLimit); this.ForgetCosts = GeneratorUtility.Get(element, "ForgetCosts", this.ForgetCosts); this.PrayCosts = GeneratorUtility.Get(element, "PrayCosts", this.PrayCosts); this.CardLevelUpNeedNum = GeneratorUtility.Get(element, "CardLevelUpNeedNum", this.CardLevelUpNeedNum); this.CardUseToDrawUnique = GeneratorUtility.Get(element, "CardUseToDrawUnique", this.CardUseToDrawUnique); this.OriginalHandCardLimit = GeneratorUtility.Get(element, "OriginalHandCardLimit", this.OriginalHandCardLimit); this.UniqueSkillCardLimitCountOT = GeneratorUtility.Get(element, "UniqueSkillCardLimitCountOT", this.UniqueSkillCardLimitCountOT); this.DropCoefficientInEliteRoom = GeneratorUtility.Get(element, "DropCoefficientInEliteRoom", this.DropCoefficientInEliteRoom); this.DropCoefficientInBossRoom = GeneratorUtility.Get(element, "DropCoefficientInBossRoom", this.DropCoefficientInBossRoom); this.HeroRebornTime = GeneratorUtility.Get(element, "HeroRebornTime", this.HeroRebornTime); this.HeroRebornHpCostFactor = GeneratorUtility.Get(element, "HeroRebornHpCostFactor", this.HeroRebornHpCostFactor); this.OriginalHandCardNum = GeneratorUtility.Get(element, "OriginalHandCardNum", this.OriginalHandCardNum); this.ChallengeFirstHandChance = GeneratorUtility.Get(element, "ChallengeFirstHandChance", this.ChallengeFirstHandChance); this.PvpChallengeTime = GeneratorUtility.Get(element, "PvpChallengeTime", this.PvpChallengeTime); this.FirstHandEnergyCardCount = GeneratorUtility.Get(element, "FirstHandEnergyCardCount", this.FirstHandEnergyCardCount); this.SecondtHandEnergyCardCount = GeneratorUtility.Get(element, "SecondtHandEnergyCardCount", this.SecondtHandEnergyCardCount); this.PvpFirstHandTime = GeneratorUtility.Get(element, "PvpFirstHandTime", this.PvpFirstHandTime); this.PvpSecondHandTime = GeneratorUtility.Get(element, "PvpSecondHandTime", this.PvpSecondHandTime); this.LordCardSpacing = GeneratorUtility.Get(element, "LordCardSpacing", this.LordCardSpacing); this.EnergyCardCheckUp = GeneratorUtility.Get(element, "EnergyCardCheckUp", this.EnergyCardCheckUp); this.PvpOriginalHandCardNum = GeneratorUtility.Get(element, "PvpOriginalHandCardNum", this.PvpOriginalHandCardNum); this.BattleSpeedUpRates = GeneratorUtility.Get(element, "BattleSpeedUpRates", this.BattleSpeedUpRates); this.HangUpIntervalTime = GeneratorUtility.Get(element, "HangUpIntervalTime", this.HangUpIntervalTime); this.NextWaveAppearInterval = GeneratorUtility.Get(element, "NextWaveAppearInterval", this.NextWaveAppearInterval); this.Dice = GeneratorUtility.Get(element, "Dice", this.Dice); this.RemainsCompoundOriginalCount = GeneratorUtility.Get(element, "RemainsCompoundOriginalCount", this.RemainsCompoundOriginalCount); this.MazeValueFactor = GeneratorUtility.Get(element, "MazeValueFactor", this.MazeValueFactor); this.BattleDashTime = GeneratorUtility.Get(element, "BattleDashTime", this.BattleDashTime); this.BattleDashBackTime = GeneratorUtility.Get(element, "BattleDashBackTime", this.BattleDashBackTime); this.BattleRoundSafeTime = GeneratorUtility.Get(element, "BattleRoundSafeTime", this.BattleRoundSafeTime); this.BattleWaitNextTime = GeneratorUtility.Get(element, "BattleWaitNextTime", this.BattleWaitNextTime); this.BattleRoundTime = GeneratorUtility.Get(element, "BattleRoundTime", this.BattleRoundTime); this.BattleHitFlyForce = GeneratorUtility.Get(element, "BattleHitFlyForce", this.BattleHitFlyForce); this.BattleHitDownForce = GeneratorUtility.Get(element, "BattleHitDownForce", this.BattleHitDownForce); this.BattleHitFlyMaxHeight = GeneratorUtility.Get(element, "BattleHitFlyMaxHeight", this.BattleHitFlyMaxHeight); this.BattleGravity = GeneratorUtility.Get(element, "BattleGravity", this.BattleGravity); this.BattleFlyUpGravity = GeneratorUtility.Get(element, "BattleFlyUpGravity", this.BattleFlyUpGravity); this.BattleNearTopGravity = GeneratorUtility.Get(element, "BattleNearTopGravity", this.BattleNearTopGravity); this.BattleNearTopSpeed = GeneratorUtility.Get(element, "BattleNearTopSpeed", this.BattleNearTopSpeed); this.OnInit(); }
public void Read(ConfigElement element) { this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.Count = GeneratorUtility.Get(element, "Count", this.Count); }
public void Read(ConfigElement element) { this.Hp = GeneratorUtility.Get(element, "Hp", this.Hp); this.Magic = GeneratorUtility.Get(element, "Magic", this.Magic); }
public void Read(IConfigElement element) { this.Id = GeneratorUtility.Get(element, "Id", this.Id); this.Param1 = GeneratorUtility.Get(element, "Param1", this.Param1); }
public void Read(IConfigElement element) { this.Type = GeneratorUtility.Get(element, "Type", this.Type); this.Num = GeneratorUtility.Get(element, "Num", this.Num); this.Time = GeneratorUtility.Get(element, "Time", this.Time); }
public void Read(IConfigElement element) { this.TypeId = GeneratorUtility.Get(element, "TypeId", this.TypeId); this.Condition = GeneratorUtility.Get(element, "Condition", this.Condition); this.Num = GeneratorUtility.Get(element, "Num", this.Num); }