Ejemplo n.º 1
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 public void Read(IConfigElement element)
 {
     this.TriggerType = GeneratorUtility.Get(element, "TriggerType", this.TriggerType);
     this.Num1        = GeneratorUtility.Get(element, "Num1", this.Num1);
     this.Num2        = GeneratorUtility.Get(element, "Num2", this.Num2);
     this.Num3        = GeneratorUtility.Get(element, "Num3", this.Num3);
 }
Ejemplo n.º 2
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 public void Read(IConfigElement element)
 {
     this.Type   = GeneratorUtility.Get(element, "Type", this.Type);
     this.Param1 = GeneratorUtility.Get(element, "Param1", this.Param1);
     this.Param2 = GeneratorUtility.Get(element, "Param2", this.Param2);
     this.Param3 = GeneratorUtility.Get(element, "Param3", this.Param3);
 }
Ejemplo n.º 3
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 public void Read(IConfigElement element)
 {
     this.Type   = GeneratorUtility.Get(element, "Type", this.Type);
     this.Id     = GeneratorUtility.Get(element, "Id", this.Id);
     this.Count  = GeneratorUtility.Get(element, "Count", this.Count);
     this.Param1 = GeneratorUtility.Get(element, "Param1", this.Param1);
 }
 public void Read(ConfigElement element)
 {
     this.NameLimit     = GeneratorUtility.Get(element, "NameLimit", this.NameLimit);
     this.HitCorrection = GeneratorUtility.Get(element, "HitCorrection", this.HitCorrection);
     this.LevelRange    = GeneratorUtility.Get(element, "LevelRange", this.LevelRange);
     this.InitItems     = GeneratorUtility.Get(element, "InitItems", this.InitItems);
     this.OnInit();
 }
Ejemplo n.º 5
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 public void Read(IConfigElement element)
 {
     this.Action = GeneratorUtility.Get(element, "Action", this.Action);
     this.Type   = GeneratorUtility.Get(element, "Type", this.Type);
     this.Num1   = GeneratorUtility.Get(element, "Num1", this.Num1);
     this.Num2   = GeneratorUtility.Get(element, "Num2", this.Num2);
     this.Num3   = GeneratorUtility.Get(element, "Num3", this.Num3);
     this.Num4   = GeneratorUtility.Get(element, "Num4", this.Num4);
 }
Ejemplo n.º 6
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 public void Read(IConfigElement element)
 {
     this.Type       = GeneratorUtility.Get(element, "Type", this.Type);
     this.X          = GeneratorUtility.Get(element, "X", this.X);
     this.Y          = GeneratorUtility.Get(element, "Y", this.Y);
     this.Condition1 = GeneratorUtility.Get(element, "Condition1", this.Condition1);
     this.Condition2 = GeneratorUtility.Get(element, "Condition2", this.Condition2);
     this.Num        = GeneratorUtility.Get(element, "Num", this.Num);
     this.Kind       = GeneratorUtility.Get(element, "Kind", this.Kind);
 }
Ejemplo n.º 7
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 public void Read(IConfigElement element)
 {
     this.Id           = GeneratorUtility.Get(element, "Id", this.Id);
     this.ShowProgress = GeneratorUtility.Get(element, "ShowProgress", this.ShowProgress);
     this.AccessId     = GeneratorUtility.Get(element, "AccessId", this.AccessId);
     this.TaskInfo     = GeneratorUtility.Get(element, "TaskInfo", this.TaskInfo);
     this.BindEventIds = GeneratorUtility.Get(element, "BindEventIds", this.BindEventIds);
     this.NextTask     = GeneratorUtility.Get(element, "NextTask", this.NextTask);
     this.Rewards      = GeneratorUtility.Get(element, "Rewards", this.Rewards);
     this.OnInit();
 }
 public void Read(ConfigElement element)
 {
     this.Id       = GeneratorUtility.Get(element, "Id", this.Id);
     this.MountId  = GeneratorUtility.Get(element, "MountId", this.MountId);
     this.Sex      = GeneratorUtility.Get(element, "Sex", this.Sex);
     this.Height   = GeneratorUtility.Get(element, "Height", this.Height);
     this.Weapons  = GeneratorUtility.Get(element, "Weapons", this.Weapons);
     this.Property = GeneratorUtility.Get(element, "Property", this.Property);
     this.Bags     = GeneratorUtility.Get(element, "Bags", this.Bags);
     this.OnInit();
 }
Ejemplo n.º 9
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 public void Read(IConfigElement element)
 {
     this.Id           = GeneratorUtility.Get(element, "Id", this.Id);
     this.Kind         = GeneratorUtility.Get(element, "Kind", this.Kind);
     this.LevelRange   = GeneratorUtility.Get(element, "LevelRange", this.LevelRange);
     this.Quality      = GeneratorUtility.Get(element, "Quality", this.Quality);
     this.Level        = GeneratorUtility.Get(element, "Level", this.Level);
     this.ShowProgress = GeneratorUtility.Get(element, "ShowProgress", this.ShowProgress);
     this.AccessId     = GeneratorUtility.Get(element, "AccessId", this.AccessId);
     this.TaskInfo     = GeneratorUtility.Get(element, "TaskInfo", this.TaskInfo);
     this.Rewards      = GeneratorUtility.Get(element, "Rewards", this.Rewards);
     this.ShowRewards  = GeneratorUtility.Get(element, "ShowRewards", this.ShowRewards);
     this.OnInit();
 }
Ejemplo n.º 10
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 public void Read(IConfigElement element)
 {
     this.Id           = GeneratorUtility.Get(element, "Id", this.Id);
     this.Group        = GeneratorUtility.Get(element, "Group", this.Group);
     this.Type         = GeneratorUtility.Get(element, "Type", this.Type);
     this.Kind         = GeneratorUtility.Get(element, "Kind", this.Kind);
     this.LastTime     = GeneratorUtility.Get(element, "LastTime", this.LastTime);
     this.StackLimit   = GeneratorUtility.Get(element, "StackLimit", this.StackLimit);
     this.Cover        = GeneratorUtility.Get(element, "Cover", this.Cover);
     this.Trigger      = GeneratorUtility.Get(element, "Trigger", this.Trigger);
     this.Probility    = GeneratorUtility.Get(element, "Probility", this.Probility);
     this.SearchTarget = GeneratorUtility.Get(element, "SearchTarget", this.SearchTarget);
     this.Actions      = GeneratorUtility.Get(element, "Actions", this.Actions);
     this.EndCondition = GeneratorUtility.Get(element, "EndCondition", this.EndCondition);
     this.IsOwnText    = GeneratorUtility.Get(element, "IsOwnText", this.IsOwnText);
     this.EffectIds    = GeneratorUtility.Get(element, "EffectIds", this.EffectIds);
     this.Powers       = GeneratorUtility.Get(element, "Powers", this.Powers);
     this.Icon         = GeneratorUtility.Get(element, "Icon", this.Icon);
     this.OnInit();
 }
 public void Read(ConfigElement element)
 {
     this.Id = GeneratorUtility.Get(element, "Id", this.Id);
     this.OnInit();
 }
Ejemplo n.º 12
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 public void Read(IConfigElement element)
 {
     this.AtkRate = GeneratorUtility.Get(element, "AtkRate", this.AtkRate);
     this.Factor  = GeneratorUtility.Get(element, "Factor", this.Factor);
 }
Ejemplo n.º 13
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 public void Read(IConfigElement element)
 {
     this.DiceCount = GeneratorUtility.Get(element, "DiceCount", this.DiceCount);
     this.DiceValue = GeneratorUtility.Get(element, "DiceValue", this.DiceValue);
 }
Ejemplo n.º 14
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 public void Read(IConfigElement element)
 {
     this.Factor   = GeneratorUtility.Get(element, "Factor", this.Factor);
     this.MaxCount = GeneratorUtility.Get(element, "MaxCount", this.MaxCount);
 }
Ejemplo n.º 15
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 public void Read(IConfigElement element)
 {
     this.X = GeneratorUtility.Get(element, "X", this.X);
     this.Y = GeneratorUtility.Get(element, "Y", this.Y);
 }
Ejemplo n.º 16
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 public void Read(IConfigElement element)
 {
     this.Max = GeneratorUtility.Get(element, "Max", this.Max);
     this.Min = GeneratorUtility.Get(element, "Min", this.Min);
 }
Ejemplo n.º 17
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 public void Read(IConfigElement element)
 {
     this.BattleStartWaitTime    = GeneratorUtility.Get(element, "BattleStartWaitTime", this.BattleStartWaitTime);
     this.BattleMapSizes         = GeneratorUtility.Get(element, "BattleMapSizes", this.BattleMapSizes);
     this.DodgeEffectLimit       = GeneratorUtility.Get(element, "DodgeEffectLimit", this.DodgeEffectLimit);
     this.CritEffectLimit        = GeneratorUtility.Get(element, "CritEffectLimit", this.CritEffectLimit);
     this.CritDamEffectLimit     = GeneratorUtility.Get(element, "CritDamEffectLimit", this.CritDamEffectLimit);
     this.DefenseRateEffectLimit = GeneratorUtility.Get(element, "DefenseRateEffectLimit", this.DefenseRateEffectLimit);
     this.DamageReduceLimit      = GeneratorUtility.Get(element, "DamageReduceLimit", this.DamageReduceLimit);
     this.CoolDownLimits         = GeneratorUtility.Get(element, "CoolDownLimits", this.CoolDownLimits);
     this.ElementEffectLimits    = GeneratorUtility.Get(element, "ElementEffectLimits", this.ElementEffectLimits);
     this.ElementAttackBase      = GeneratorUtility.Get(element, "ElementAttackBase", this.ElementAttackBase);
     this.ElementDefenseBase     = GeneratorUtility.Get(element, "ElementDefenseBase", this.ElementDefenseBase);
     this.ElementEffectBase      = GeneratorUtility.Get(element, "ElementEffectBase", this.ElementEffectBase);
     this.DamageCorrectionRange  = GeneratorUtility.Get(element, "DamageCorrectionRange", this.DamageCorrectionRange);
     this.DodgeCorrection        = GeneratorUtility.Get(element, "DodgeCorrection", this.DodgeCorrection);
     this.CritCorrection         = GeneratorUtility.Get(element, "CritCorrection", this.CritCorrection);
     this.BlckEffect             = GeneratorUtility.Get(element, "BlckEffect", this.BlckEffect);
     this.BlockEffectLimit       = GeneratorUtility.Get(element, "BlockEffectLimit", this.BlockEffectLimit);
     this.HeroMaxEnergyValue     = GeneratorUtility.Get(element, "HeroMaxEnergyValue", this.HeroMaxEnergyValue);
     this.HeroMaxEnergyNum       = GeneratorUtility.Get(element, "HeroMaxEnergyNum", this.HeroMaxEnergyNum);
     this.LordMaxEnergy          = GeneratorUtility.Get(element, "LordMaxEnergy", this.LordMaxEnergy);
     this.MaxAttackSpeed         = GeneratorUtility.Get(element, "MaxAttackSpeed", this.MaxAttackSpeed);
     this.HeroSkillCount         = GeneratorUtility.Get(element, "HeroSkillCount", this.HeroSkillCount);
     this.MonsterWalkModeTime    = GeneratorUtility.Get(element, "MonsterWalkModeTime", this.MonsterWalkModeTime);
     this.MonsterDropModeTime    = GeneratorUtility.Get(element, "MonsterDropModeTime", this.MonsterDropModeTime);
     this.BattleMapGrid          = GeneratorUtility.Get(element, "BattleMapGrid", this.BattleMapGrid);
     this.GridSize                    = GeneratorUtility.Get(element, "GridSize", this.GridSize);
     this.LordGrid                    = GeneratorUtility.Get(element, "LordGrid", this.LordGrid);
     this.SkillMoveTime               = GeneratorUtility.Get(element, "SkillMoveTime", this.SkillMoveTime);
     this.SkillFlashTime              = GeneratorUtility.Get(element, "SkillFlashTime", this.SkillFlashTime);
     this.MonsterDropRange            = GeneratorUtility.Get(element, "MonsterDropRange", this.MonsterDropRange);
     this.OffsetDistance              = GeneratorUtility.Get(element, "OffsetDistance", this.OffsetDistance);
     this.DropItemStayTime            = GeneratorUtility.Get(element, "DropItemStayTime", this.DropItemStayTime);
     this.BannerStayMaxtime           = GeneratorUtility.Get(element, "BannerStayMaxtime", this.BannerStayMaxtime);
     this.LordMoveSpeed               = GeneratorUtility.Get(element, "LordMoveSpeed", this.LordMoveSpeed);
     this.DropItemRange               = GeneratorUtility.Get(element, "DropItemRange", this.DropItemRange);
     this.MaxRoom                     = GeneratorUtility.Get(element, "MaxRoom", this.MaxRoom);
     this.LordHealthFactor            = GeneratorUtility.Get(element, "LordHealthFactor", this.LordHealthFactor);
     this.RuneRefreshPrices           = GeneratorUtility.Get(element, "RuneRefreshPrices", this.RuneRefreshPrices);
     this.HeroMaxRuneCount            = GeneratorUtility.Get(element, "HeroMaxRuneCount", this.HeroMaxRuneCount);
     this.MaxSoulStampDemand          = GeneratorUtility.Get(element, "MaxSoulStampDemand", this.MaxSoulStampDemand);
     this.SoulStampDemandFactor       = GeneratorUtility.Get(element, "SoulStampDemandFactor", this.SoulStampDemandFactor);
     this.BagCapacity                 = GeneratorUtility.Get(element, "BagCapacity", this.BagCapacity);
     this.ResolveFactor               = GeneratorUtility.Get(element, "ResolveFactor", this.ResolveFactor);
     this.SkillFadeOutTime            = GeneratorUtility.Get(element, "SkillFadeOutTime", this.SkillFadeOutTime);
     this.PvpEnemyLordGrid            = GeneratorUtility.Get(element, "PvpEnemyLordGrid", this.PvpEnemyLordGrid);
     this.PvpSceneBuffs               = GeneratorUtility.Get(element, "PvpSceneBuffs", this.PvpSceneBuffs);
     this.PvpFirstHandWaiting         = GeneratorUtility.Get(element, "PvpFirstHandWaiting", this.PvpFirstHandWaiting);
     this.PvpSecondHandWaiting        = GeneratorUtility.Get(element, "PvpSecondHandWaiting", this.PvpSecondHandWaiting);
     this.PvpStartCountDown           = GeneratorUtility.Get(element, "PvpStartCountDown", this.PvpStartCountDown);
     this.PvpOverCountDown            = GeneratorUtility.Get(element, "PvpOverCountDown", this.PvpOverCountDown);
     this.SoulInterest                = GeneratorUtility.Get(element, "SoulInterest", this.SoulInterest);
     this.BattleHeroDieValue          = GeneratorUtility.Get(element, "BattleHeroDieValue", this.BattleHeroDieValue);
     this.BattleMaxTimeValue          = GeneratorUtility.Get(element, "BattleMaxTimeValue", this.BattleMaxTimeValue);
     this.BattleJumpTime              = GeneratorUtility.Get(element, "BattleJumpTime", this.BattleJumpTime);
     this.ProfessionUpgradeCount      = GeneratorUtility.Get(element, "ProfessionUpgradeCount", this.ProfessionUpgradeCount);
     this.HandCardLimit               = GeneratorUtility.Get(element, "HandCardLimit", this.HandCardLimit);
     this.ForgetCosts                 = GeneratorUtility.Get(element, "ForgetCosts", this.ForgetCosts);
     this.PrayCosts                   = GeneratorUtility.Get(element, "PrayCosts", this.PrayCosts);
     this.CardLevelUpNeedNum          = GeneratorUtility.Get(element, "CardLevelUpNeedNum", this.CardLevelUpNeedNum);
     this.CardUseToDrawUnique         = GeneratorUtility.Get(element, "CardUseToDrawUnique", this.CardUseToDrawUnique);
     this.OriginalHandCardLimit       = GeneratorUtility.Get(element, "OriginalHandCardLimit", this.OriginalHandCardLimit);
     this.UniqueSkillCardLimitCountOT = GeneratorUtility.Get(element, "UniqueSkillCardLimitCountOT", this.UniqueSkillCardLimitCountOT);
     this.DropCoefficientInEliteRoom  = GeneratorUtility.Get(element, "DropCoefficientInEliteRoom", this.DropCoefficientInEliteRoom);
     this.DropCoefficientInBossRoom   = GeneratorUtility.Get(element, "DropCoefficientInBossRoom", this.DropCoefficientInBossRoom);
     this.HeroRebornTime              = GeneratorUtility.Get(element, "HeroRebornTime", this.HeroRebornTime);
     this.HeroRebornHpCostFactor      = GeneratorUtility.Get(element, "HeroRebornHpCostFactor", this.HeroRebornHpCostFactor);
     this.OriginalHandCardNum         = GeneratorUtility.Get(element, "OriginalHandCardNum", this.OriginalHandCardNum);
     this.ChallengeFirstHandChance    = GeneratorUtility.Get(element, "ChallengeFirstHandChance", this.ChallengeFirstHandChance);
     this.PvpChallengeTime            = GeneratorUtility.Get(element, "PvpChallengeTime", this.PvpChallengeTime);
     this.FirstHandEnergyCardCount    = GeneratorUtility.Get(element, "FirstHandEnergyCardCount", this.FirstHandEnergyCardCount);
     this.SecondtHandEnergyCardCount  = GeneratorUtility.Get(element, "SecondtHandEnergyCardCount", this.SecondtHandEnergyCardCount);
     this.PvpFirstHandTime            = GeneratorUtility.Get(element, "PvpFirstHandTime", this.PvpFirstHandTime);
     this.PvpSecondHandTime           = GeneratorUtility.Get(element, "PvpSecondHandTime", this.PvpSecondHandTime);
     this.LordCardSpacing             = GeneratorUtility.Get(element, "LordCardSpacing", this.LordCardSpacing);
     this.EnergyCardCheckUp           = GeneratorUtility.Get(element, "EnergyCardCheckUp", this.EnergyCardCheckUp);
     this.PvpOriginalHandCardNum      = GeneratorUtility.Get(element, "PvpOriginalHandCardNum", this.PvpOriginalHandCardNum);
     this.BattleSpeedUpRates          = GeneratorUtility.Get(element, "BattleSpeedUpRates", this.BattleSpeedUpRates);
     this.HangUpIntervalTime          = GeneratorUtility.Get(element, "HangUpIntervalTime", this.HangUpIntervalTime);
     this.NextWaveAppearInterval      = GeneratorUtility.Get(element, "NextWaveAppearInterval", this.NextWaveAppearInterval);
     this.Dice = GeneratorUtility.Get(element, "Dice", this.Dice);
     this.RemainsCompoundOriginalCount = GeneratorUtility.Get(element, "RemainsCompoundOriginalCount", this.RemainsCompoundOriginalCount);
     this.MazeValueFactor       = GeneratorUtility.Get(element, "MazeValueFactor", this.MazeValueFactor);
     this.BattleDashTime        = GeneratorUtility.Get(element, "BattleDashTime", this.BattleDashTime);
     this.BattleDashBackTime    = GeneratorUtility.Get(element, "BattleDashBackTime", this.BattleDashBackTime);
     this.BattleRoundSafeTime   = GeneratorUtility.Get(element, "BattleRoundSafeTime", this.BattleRoundSafeTime);
     this.BattleWaitNextTime    = GeneratorUtility.Get(element, "BattleWaitNextTime", this.BattleWaitNextTime);
     this.BattleRoundTime       = GeneratorUtility.Get(element, "BattleRoundTime", this.BattleRoundTime);
     this.BattleHitFlyForce     = GeneratorUtility.Get(element, "BattleHitFlyForce", this.BattleHitFlyForce);
     this.BattleHitDownForce    = GeneratorUtility.Get(element, "BattleHitDownForce", this.BattleHitDownForce);
     this.BattleHitFlyMaxHeight = GeneratorUtility.Get(element, "BattleHitFlyMaxHeight", this.BattleHitFlyMaxHeight);
     this.BattleGravity         = GeneratorUtility.Get(element, "BattleGravity", this.BattleGravity);
     this.BattleFlyUpGravity    = GeneratorUtility.Get(element, "BattleFlyUpGravity", this.BattleFlyUpGravity);
     this.BattleNearTopGravity  = GeneratorUtility.Get(element, "BattleNearTopGravity", this.BattleNearTopGravity);
     this.BattleNearTopSpeed    = GeneratorUtility.Get(element, "BattleNearTopSpeed", this.BattleNearTopSpeed);
     this.OnInit();
 }
 public void Read(ConfigElement element)
 {
     this.Id    = GeneratorUtility.Get(element, "Id", this.Id);
     this.Count = GeneratorUtility.Get(element, "Count", this.Count);
 }
 public void Read(ConfigElement element)
 {
     this.Hp    = GeneratorUtility.Get(element, "Hp", this.Hp);
     this.Magic = GeneratorUtility.Get(element, "Magic", this.Magic);
 }
Ejemplo n.º 20
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 public void Read(IConfigElement element)
 {
     this.Id     = GeneratorUtility.Get(element, "Id", this.Id);
     this.Param1 = GeneratorUtility.Get(element, "Param1", this.Param1);
 }
Ejemplo n.º 21
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 public void Read(IConfigElement element)
 {
     this.Type = GeneratorUtility.Get(element, "Type", this.Type);
     this.Num  = GeneratorUtility.Get(element, "Num", this.Num);
     this.Time = GeneratorUtility.Get(element, "Time", this.Time);
 }
Ejemplo n.º 22
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 public void Read(IConfigElement element)
 {
     this.TypeId    = GeneratorUtility.Get(element, "TypeId", this.TypeId);
     this.Condition = GeneratorUtility.Get(element, "Condition", this.Condition);
     this.Num       = GeneratorUtility.Get(element, "Num", this.Num);
 }