void Start() { get_player = GetComponent <Endless_track> (); get_coin = GetComponent <Generate_coin>(); _player = get_player.player; //Debug.Log(); }
void Start () { get_player = GetComponent<Endless_track> (); get_coin= GetComponent<Generate_coin>(); _player=get_player.player; //Debug.Log(); }
// Use this for initialization void Start () { coin = GetComponent<Generate_coin> (); }
// Use this for initialization void Start() { coin = GetComponent <Generate_coin> (); }