void Start()
    {
        get_player = GetComponent <Endless_track> ();
        get_coin   = GetComponent <Generate_coin>();
        _player    = get_player.player;

        //Debug.Log();
    }
	void Start () {
	
		get_player = GetComponent<Endless_track> ();
		get_coin= GetComponent<Generate_coin>();
		_player=get_player.player;

		//Debug.Log();
	}
	// Use this for initialization
	void Start () {
		coin = GetComponent<Generate_coin> ();

	}
Example #4
0
 // Use this for initialization
 void Start()
 {
     coin = GetComponent <Generate_coin> ();
 }