[SerializeField] float aveHorizSpeed; // The average speed. Its the whole purpose of this script. Serialized for viewing purposes. // Start is called before the first frame update void Start() { PC = GetComponent <GeneralPlayerController>(); // Initializing curPosition = Vector3.zero; speedList.Clear(); }
private void Start() { PC = GetComponent <GeneralPlayerController>(); PS = FindObjectOfType <PlayerSelect>(); IM = GetComponent <InputManager>(); GetComponent <InputReader>().enabled = false; Opponent = PS.GetOtherPlayer(gameObject); OPC = Opponent.GetComponent <GeneralPlayerController>(); }
public void Start() { PC = transform.parent.GetComponent <GeneralPlayerController>(); time = 0; dir = PC.DirFacing; if (dir > 0) { transform.localScale = new Vector2(transform.localScale.x * PC.PlayerXScale * -1, transform.localScale.y); } else { transform.localScale = new Vector2(transform.localScale.x * PC.PlayerXScale * 1, transform.localScale.y); } transform.parent = null; }
public void Start() { if (GetComponent <PlayerSelect>()) { PCP1 = GetComponent <PlayerSelect>().Player1.GetComponent <GeneralPlayerController>(); PCP2 = GetComponent <PlayerSelect>().Player2.GetComponent <GeneralPlayerController>(); } if (FPSTracker) { StartCoroutine(ShowFPS()); } if (WinnerDisplay) { ShowWin(); } SS = FindObjectOfType <SceneSwitcher>(); // Used to manage Audioclips }
public void Start() { PC = GetComponent <GeneralPlayerController>(); }
private void Start() { PA = GetComponent <PrimitiveAI>(); PC = GetComponent <GeneralPlayerController>(); OPC = PA.Opponent.GetComponent <GeneralPlayerController>(); }
public void Start() { PC = GetComponent <GeneralPlayerController>(); rb = GetComponent <Rigidbody2D>(); }
public void Start() { PC = FindObjectOfType <GeneralPlayerController>(); }
public void Start() { PC = transform.parent.GetComponent <GeneralPlayerController>(); }