[SerializeField] float aveHorizSpeed;                   // The average speed. Its the whole purpose of this script. Serialized for viewing purposes.

        // Start is called before the first frame update
        void Start()
        {
            PC = GetComponent <GeneralPlayerController>();
            // Initializing
            curPosition = Vector3.zero;
            speedList.Clear();
        }
 private void Start()
 {
     PC = GetComponent <GeneralPlayerController>();
     PS = FindObjectOfType <PlayerSelect>();
     IM = GetComponent <InputManager>();
     GetComponent <InputReader>().enabled = false;
     Opponent = PS.GetOtherPlayer(gameObject);
     OPC      = Opponent.GetComponent <GeneralPlayerController>();
 }
 public void Start()
 {
     PC   = transform.parent.GetComponent <GeneralPlayerController>();
     time = 0;
     dir  = PC.DirFacing;
     if (dir > 0)
     {
         transform.localScale = new Vector2(transform.localScale.x * PC.PlayerXScale * -1, transform.localScale.y);
     }
     else
     {
         transform.localScale = new Vector2(transform.localScale.x * PC.PlayerXScale * 1, transform.localScale.y);
     }
     transform.parent = null;
 }
 public void Start()
 {
     if (GetComponent <PlayerSelect>())
     {
         PCP1 = GetComponent <PlayerSelect>().Player1.GetComponent <GeneralPlayerController>();
         PCP2 = GetComponent <PlayerSelect>().Player2.GetComponent <GeneralPlayerController>();
     }
     if (FPSTracker)
     {
         StartCoroutine(ShowFPS());
     }
     if (WinnerDisplay)
     {
         ShowWin();
     }
     SS = FindObjectOfType <SceneSwitcher>(); // Used to manage Audioclips
 }
Example #5
0
 public void Start()
 {
     PC = GetComponent <GeneralPlayerController>();
 }
Example #6
0
 private void Start()
 {
     PA  = GetComponent <PrimitiveAI>();
     PC  = GetComponent <GeneralPlayerController>();
     OPC = PA.Opponent.GetComponent <GeneralPlayerController>();
 }
Example #7
0
 public void Start()
 {
     PC = GetComponent <GeneralPlayerController>();
     rb = GetComponent <Rigidbody2D>();
 }
Example #8
0
 public void Start()
 {
     PC = FindObjectOfType <GeneralPlayerController>();
 }
Example #9
0
 public void Start()
 {
     PC = transform.parent.GetComponent <GeneralPlayerController>();
 }