void Awake() { levelz = GameObject.FindGameObjectWithTag("loading").gameObject; victory = GeneralControls.ReturnNumber(levelz, "victory"); defeated1 = GeneralControls.ReturnNumber(levelz, "defeated"); mainmenu1 = GeneralControls.ReturnNumber(victory, "mainmenu"); mainmenu2 = GeneralControls.ReturnNumber(defeated1, "mainmenu"); loadbar = GeneralControls.ReturnNumber(levelz, "loadbar"); zerodefeated = GeneralControls.ReturnNumber(levelz, "zero"); zeromainmenu = GeneralControls.ReturnNumber(zerodefeated, "mainmenu"); //intailize lamp animation lamp_color = GameObject.FindGameObjectWithTag("lamp").gameObject; trying = GameObject.FindGameObjectWithTag("tries").gameObject; randomcolor = Random.Range(0, lamp.Length - 1); currentcolor = lamp[randomcolor]; lampanime = lamp_color.GetComponent <Animator>(); currentLampColor = GeneralControls.LampColorNum(currentcolor); lampanime.SetInteger("lampcolor", currentLampColor); }
void Awake() { loaderArray = GameObject.FindGameObjectsWithTag("loading"); levelz = GameObject.FindGameObjectWithTag("levels").gameObject; one = GeneralControls.ReturnNumber(levelz, "one"); two = GeneralControls.ReturnNumber(levelz, "two"); three = GeneralControls.ReturnNumber(levelz, "three"); four = GeneralControls.ReturnNumber(levelz, "four"); five = GeneralControls.ReturnNumber(levelz, "five"); six = GeneralControls.ReturnNumber(levelz, "six"); arrow = transform.FindChild("arrow").gameObject; arrow_right = transform.FindChild("arrow_right").gameObject; loader = transform.FindChild("loadbar").gameObject; ones = one.GetComponent <Animator>(); twos = two.GetComponent <Animator>(); threes = three.GetComponent <Animator>(); fours = four.GetComponent <Animator>(); fives = five.GetComponent <Animator>(); sixes = six.GetComponent <Animator>(); }
void Awake() { //Check if there is already an instance of SoundManager if (instance == null) { //if not, set it to this. instance = this; } //If instance already exists: else if (instance != this) { //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager. Destroy(gameObject); } Advertisement.Initialize("1027042"); levels = GameObject.FindGameObjectWithTag("loading").gameObject; background = GameObject.FindGameObjectWithTag("backgrounds").gameObject; if (levels != null) { zerovictory = GeneralControls.ReturnNumber(levels, "victory"); zerodefeat = GeneralControls.ReturnNumber(levels, "zero"); defeat1 = GeneralControls.ReturnNumber(levels, "defeated"); } DontDestroyOnLoad(gameObject); }
void ResetEverything() { levels = GameObject.FindGameObjectWithTag("loading").gameObject; if (levels != null) { zerovictory = GeneralControls.ReturnNumber(levels, "victory"); zerodefeat = GeneralControls.ReturnNumber(levels, "zero"); defeat1 = GeneralControls.ReturnNumber(levels, "defeated"); } check = false; }
void Awake() { loaderArray = GameObject.FindGameObjectsWithTag("loading"); levelz = GameObject.FindGameObjectWithTag("levels").gameObject; one = GeneralControls.ReturnNumber(levelz, "one"); arrow_right = transform.FindChild("arrow_right").gameObject; loader = transform.FindChild("loadbar").gameObject; ones = one.GetComponent <Animator>(); }