コード例 #1
0
    void Awake()
    {
        levelz = GameObject.FindGameObjectWithTag("loading").gameObject;



        victory      = GeneralControls.ReturnNumber(levelz, "victory");
        defeated1    = GeneralControls.ReturnNumber(levelz, "defeated");
        mainmenu1    = GeneralControls.ReturnNumber(victory, "mainmenu");
        mainmenu2    = GeneralControls.ReturnNumber(defeated1, "mainmenu");
        loadbar      = GeneralControls.ReturnNumber(levelz, "loadbar");
        zerodefeated = GeneralControls.ReturnNumber(levelz, "zero");
        zeromainmenu = GeneralControls.ReturnNumber(zerodefeated, "mainmenu");


        //intailize lamp animation
        lamp_color = GameObject.FindGameObjectWithTag("lamp").gameObject;
        trying     = GameObject.FindGameObjectWithTag("tries").gameObject;


        randomcolor  = Random.Range(0, lamp.Length - 1);
        currentcolor = lamp[randomcolor];

        lampanime = lamp_color.GetComponent <Animator>();

        currentLampColor = GeneralControls.LampColorNum(currentcolor);

        lampanime.SetInteger("lampcolor", currentLampColor);
    }
コード例 #2
0
    void Awake()
    {
        loaderArray = GameObject.FindGameObjectsWithTag("loading");

        levelz = GameObject.FindGameObjectWithTag("levels").gameObject;


        one         = GeneralControls.ReturnNumber(levelz, "one");
        two         = GeneralControls.ReturnNumber(levelz, "two");
        three       = GeneralControls.ReturnNumber(levelz, "three");
        four        = GeneralControls.ReturnNumber(levelz, "four");
        five        = GeneralControls.ReturnNumber(levelz, "five");
        six         = GeneralControls.ReturnNumber(levelz, "six");
        arrow       = transform.FindChild("arrow").gameObject;
        arrow_right = transform.FindChild("arrow_right").gameObject;
        loader      = transform.FindChild("loadbar").gameObject;


        ones   = one.GetComponent <Animator>();
        twos   = two.GetComponent <Animator>();
        threes = three.GetComponent <Animator>();
        fours  = four.GetComponent <Animator>();
        fives  = five.GetComponent <Animator>();
        sixes  = six.GetComponent <Animator>();
    }
コード例 #3
0
    void Awake()
    {
        //Check if there is already an instance of SoundManager
        if (instance == null)
        {
            //if not, set it to this.
            instance = this;
        }
        //If instance already exists:
        else if (instance != this)
        {
            //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager.
            Destroy(gameObject);
        }

        Advertisement.Initialize("1027042");
        levels     = GameObject.FindGameObjectWithTag("loading").gameObject;
        background = GameObject.FindGameObjectWithTag("backgrounds").gameObject;

        if (levels != null)
        {
            zerovictory = GeneralControls.ReturnNumber(levels, "victory");
            zerodefeat  = GeneralControls.ReturnNumber(levels, "zero");
            defeat1     = GeneralControls.ReturnNumber(levels, "defeated");
        }

        DontDestroyOnLoad(gameObject);
    }
コード例 #4
0
    void ResetEverything()
    {
        levels = GameObject.FindGameObjectWithTag("loading").gameObject;

        if (levels != null)
        {
            zerovictory = GeneralControls.ReturnNumber(levels, "victory");
            zerodefeat  = GeneralControls.ReturnNumber(levels, "zero");
            defeat1     = GeneralControls.ReturnNumber(levels, "defeated");
        }
        check = false;
    }
コード例 #5
0
    void Awake()
    {
        loaderArray = GameObject.FindGameObjectsWithTag("loading");

        levelz = GameObject.FindGameObjectWithTag("levels").gameObject;


        one = GeneralControls.ReturnNumber(levelz, "one");



        arrow_right = transform.FindChild("arrow_right").gameObject;
        loader      = transform.FindChild("loadbar").gameObject;


        ones = one.GetComponent <Animator>();
    }