public IEncodable Decode(General.Encoding.BinaryInput stream) { name = stream.ReadString(); int c = stream.ReadInt32(); ActionIO reader = new ActionIO(stream); for (int i = 0; i < c; i++) { Actions.Add(reader.Read()); } return this; }
public IEncodable Decode(General.Encoding.BinaryInput stream) { position = stream.ReadVector2(); modelName = stream.ReadString(); entityIndex = stream.ReadInt32(); if (!string.IsNullOrEmpty(modelName)) { World world = EditorEngine.Instance.World; model = EditorEngine.Instance.GetModelByName(modelName); } EntityIO io = new EntityIO(stream, EditorEngine.Instance.CurrentMap.Factory, true); this.worldEntity = io.Read(); return this; }
public IEncodable Decode(General.Encoding.BinaryInput stream) { this.Name = stream.ReadString(); this.Gender = (Gender) stream.ReadInt32(); int c = stream.ReadInt32(); for (int i = 0; i < c; i++) { this.Party[i] = new Pokemon(); this.Party[i].Decode(stream); } int cc = stream.ReadInt32(); for (int i = 0; i < cc; i++) { Flags[i] = stream.ReadBoolean(); } return this; }
public IEncodable Decode(General.Encoding.BinaryInput stream) { Name = stream.ReadString(); Author = stream.ReadString(); Width = stream.ReadInt32(); Height = stream.ReadInt32(); int c1 = stream.ReadInt32(); for (int i = 0; i < c1; i++) { Tilesets.Add(stream.ReadObject<MockupTileset>()); } /*Initialize Tiles jagged multidimensional array*/ this.Tiles = new MockupTile[Width][][]; for (int i = 0; i < Width; i++) { Tiles[i] = new MockupTile[Height][]; for (int j = 0; j < Height; j++) { Tiles[i][j] = new MockupTile[Map.LayerCount]; } } for (int x = 0; x < Width; x++) { for (int y = 0; y < Height; y++) { for (int z = 0; z < LayerCount; z++) { Tiles[x][y][z] = stream.ReadObject<MockupTile>(); } } } int c2 = stream.ReadInt32(); for (int i = 0; i < c2; i++) { EntityTemplate e = stream.ReadObject<EntityTemplate>(); Entities.Add(e.CreateEntity(World.EntityFactory)); } return this; }