예제 #1
0
 internal void LoadAreaVisualMapAsObject3D()
 {
     hashVisualMap = Main.CArea.AreaModel.Fast3DBuffer.GetBuffer().GetHashCode();
     cVisualMap    = (Object3D)General.AwaitOnUI(General.LoadAreaVisualMapAsObject3DAsync(Main.Rommgr, Main.CArea));
 }
예제 #2
0
 internal void LoadAreaCollisionAsObject3D()
 {
     hashCollisionMap = Main.CArea.AreaModel.Collision.GetHashCode();
     cCollisionMap    = (Object3D)General.AwaitOnUI(Main.CArea.AreaModel.Collision.ToObject3DAsync());
 }