internal void LoadAreaVisualMapAsObject3D() { hashVisualMap = Main.CArea.AreaModel.Fast3DBuffer.GetBuffer().GetHashCode(); cVisualMap = (Object3D)General.AwaitOnUI(General.LoadAreaVisualMapAsObject3DAsync(Main.Rommgr, Main.CArea)); }
internal void LoadAreaCollisionAsObject3D() { hashCollisionMap = Main.CArea.AreaModel.Collision.GetHashCode(); cCollisionMap = (Object3D)General.AwaitOnUI(Main.CArea.AreaModel.Collision.ToObject3DAsync()); }