public void DebugRenderFace(Gem.Render.RenderContext Context, Gem.Geo.EMFace Face) { Context.Color = new Vector3(0, 1, 1); Context.LightingEnabled = false; Context.ApplyChanges(); foreach (var edge in Face.edges) Context.DrawLineIM(Mesh.Verticies[edge.Verticies[0]], Mesh.Verticies[edge.Verticies[1]]); }
public void DebugRender(Gem.Render.RenderContext Context) { Context.Color = new Vector3(1, 0, 0); Context.LightingEnabled = false; Context.ApplyChanges(); foreach (var edge in Mesh.Edges) Context.DrawLineIM(Mesh.Verticies[edge.Verticies[0]], Mesh.Verticies[edge.Verticies[1]]); }