// NET HIKIPURO gaushiann private void button11_Click(object sender, System.EventArgs e) { Bitmap bitmap = new Bitmap(pictureBox1.Image); bitmap = GaussianBlurFilter.Apply(bitmap); pictureBox2.SizeMode = PictureBoxSizeMode.Zoom; pictureBox2.Image = bitmap; }
public mModifyGaussian(int Value) { Effect = new GaussianBlurFilter(); Effect.Radius = Value; Effect.Enabled = true; filter = Effect; }
private Sf.Filter GetGaussianFilter() { GaussianBlurFilter filter = new GaussianBlurFilter(); filter.Radius = (float)(Value % 20); filter.Enabled = true; return(filter); }
private static void Sharpen(breinImage image, double amount, double radius) { byte[] src = image.ByteArray; byte[] dest = new byte[src.Length]; GaussianBlurFilter.GaussianBlur(image.Width, image.Height, radius, amount, ref src, ref dest); int i = 0; int r, g, b; for (int x = 0, l = image.Width; x < l; x++) { for (int y = 0, k = image.Height; y < k; y++) { // Apply difference of gaussian blur filter b = src[i] + (int)((src[i] - dest[i]) * amount); g = src[i + 1] + (int)((src[i + 1] - dest[i + 1]) * amount); r = src[i + 2] + (int)((src[i + 2] - dest[i + 2]) * amount); // Keep inside range 0 to 255 if (r < 0) { r = 0; } else if (r > 255) { r = 255; } if (g < 0) { g = 0; } else if (g > 255) { g = 255; } if (b < 0) { b = 0; } else if (b > 255) { b = 255; } // Write back final bytes dest[i] = (byte)b; dest[i + 1] = (byte)g; dest[i + 2] = (byte)r; i += 4; } } image.ByteArray = dest; }
public static BitmapImage GaussianBlur(BitmapSource image, float radius) { GaussianBlurFilter filter = new GaussianBlurFilter(radius); using (var kimage = BitmapSourceToKaliko(image)) { kimage.ApplyFilter(filter); return(KalikoToBitmap(kimage)); } }
private void ApplyGaussianBlur(float radius, BitmapData bitmapData, BitmapData tempBitmapData, BitmapData outBitmapData) { if (!(radius > 0)) { return; } var kernel = GaussianBlurFilter.CreateKernel(radius); FastGaussianBlurFilter.ConvolveAndTranspose(kernel, bitmapData, tempBitmapData, bitmapData.Width, bitmapData.Height, UseAlpha, UseAlpha && PremultiplyAlpha, false, ConvolveFilter.EdgeMode.Clamp); FastGaussianBlurFilter.ConvolveAndTranspose(kernel, tempBitmapData, outBitmapData, bitmapData.Height, bitmapData.Width, UseAlpha, false, UseAlpha && PremultiplyAlpha, ConvolveFilter.EdgeMode.Clamp); }
private static State <FilterChainState, XElement> BuildGaussianBlur(GaussianBlurFilter filter, CoordinatesConverter converter) { var basicElement = XElementBuilder .WithName("feGaussianBlur") .Add( new XAttribute( "stdDeviation", $"{ converter.ScaleDistance( filter.StandardDeviationX )} { converter.ScaleDistance( filter.StandardDeviationY )}")); return(basicElement.Pipe(BuildIOFilter).Select(x => x.Build())); }
public GaussianFilterForm(Bitmap image, GaussianBlurFilter gaussianFilter) { InitializeComponent(); this.image = image; radiusTrackBar.Value = gaussianFilter.Radius; sigmaTrackBar.Value = gaussianFilter.Sigma; radiusLabel.Text = gaussianFilter.Radius.ToString(); sigmaLabel.Text = gaussianFilter.Sigma.ToString(); modeCB.SelectedIndex = 0; }
public OldPhotoFilter() { blurFx = new GaussianBlurFilter(); blurFx.Sigma = 0.3f; noiseFx = new NoiseFilter(); noiseFx.Intensity = 0.03f; vignetteFx = new VignetteFilter(); vignetteFx.Size = 0.6f; gradientFx = new GradientMapFilter(); gradientFx.ContrastFactor = 0.3f; }
public static BitmapImage GaussianBlur(BitmapSource image, float radius) { GaussianBlurFilter filter = new GaussianBlurFilter(radius); using (var kimage = BitmapSourceToKaliko(image)) { if (kimage == null) { return(null); } var padding = (int)Math.Ceiling(radius); kimage.Crop(-padding, padding, (int)image.Width + padding * 2, (int)image.Height + padding * 2); kimage.ApplyFilter(filter); return(KalikoToBitmap(kimage)); } }
public void TestGaussionBlur() { var blur = new GaussianBlurFilter(game); var input = GPUTexture.FromFile(game, TWDir.GameData.FullName + "\\Core\\Checker.png"); var buffer = GPUTexture.CreateUAV(game, input.Resource.Description.Width, input.Resource.Description.Height, Format.R8G8B8A8_UNorm); var output = GPUTexture.CreateUAV(game, input.Resource.Description.Width, input.Resource.Description.Height, Format.R8G8B8A8_UNorm); game.GameLoopEvent += delegate { blur.Blur(input.View, buffer, output.UnorderedAccessView); game.Device.ImmediateContext.ClearState(); game.SetBackbuffer(); var size = 256; game.TextureRenderer.Draw(input.View, new Vector2(0, 0), new Vector2(size, size)); game.TextureRenderer.Draw(output.View, new Vector2(size, 0), new Vector2(size, size)); }; game.Run(); }
private Bitmap GaussianBlur(Bitmap bitmap, int amount) { GaussianBlurFilter gaussianBlur = new GaussianBlurFilter(bitmap); return(gaussianBlur.Process(amount)); }