public void GamestateApplyMultiplePlayerPacketsTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(8); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); GamestatePacket packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); packet = testHelper.commitedPackets[1]; testHelper.Apply(packet); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packet); playerEntry.Release(); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyTeamPacketErrorCallbackTest() { short actorNumber = 1; GamestateCommitTestHelper <TeamEntry> testHelper = new GamestateCommitTestHelper <TeamEntry>(actorNumber); GamestateTable <TeamEntry> teams = testHelper.TestTable(GamestateTracker.Table.Teams); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(777); for (short i = 0; i < 100; i++) { TeamEntry teamEntry = teams.Create(i); generator.RandomiseTeamEntry(teamEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool errorCallbackCalled = false; teamEntry.Commit((TeamEntry entry, bool succeeded) => { Assert.That(succeeded, Is.EqualTo(true)); GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); errorCallbackCalled = true; }); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(errorCallbackCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyPlayerPacketListenerDeletionTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(12); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool listenerACalled = false; bool listenerBCalled = false; bool listenerCCalled = false; bool listenerDCalled = false; int a = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerACalled = true; }); int b = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerBCalled = true; }); int c = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerCCalled = true; }); playerEntry.RemoveListener(b); int d = playerEntry.AddListener((PlayerEntry entry) => { entry.Release(); listenerDCalled = true; }); playerEntry.RemoveListener(c); playerEntry.Commit(); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(listenerACalled, Is.EqualTo(true)); Assert.That(listenerBCalled, Is.EqualTo(false)); Assert.That(listenerCCalled, Is.EqualTo(false)); Assert.That(listenerDCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestateCreateTeamTest() { short id = -100; GamestateCommitTestHelper <TeamEntry> testHelper = new GamestateCommitTestHelper <TeamEntry>(1); GamestateTable <TeamEntry> teams = testHelper.TestTable(GamestateTracker.Table.Teams); TeamEntry teamEntry = teams.Create(id); Assert.That(teamEntry, Is.Not.Null); Assert.That(teamEntry.id, Is.EqualTo(id)); teamEntry.Commit(); testHelper.Apply(testHelper.commitedPackets[0]); Assert.That(teams.Get(id), Is.Not.Null); }
public void GamestateCreatePlayerTest() { short id = 7; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(1); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); PlayerEntry playerEntry = players.Create(id); Assert.That(playerEntry, Is.Not.Null); Assert.That(playerEntry.id, Is.EqualTo(id)); playerEntry.Commit(); testHelper.Apply(testHelper.commitedPackets[0]); Assert.That(players.Get(id), Is.Not.Null); }
public void GamestateCommitTeamTest() { short actorNumber = 17; short entryId = -100; GamestateCommitTestHelper <TeamEntry> testHelper = new GamestateCommitTestHelper <TeamEntry>(actorNumber); GamestateTable <TeamEntry> teams = testHelper.TestTable(GamestateTracker.Table.Teams); TeamEntry teamEntry = teams.Create(entryId); Assert.That(teamEntry, Is.Not.Null); Assert.That(teamEntry.id, Is.EqualTo(entryId)); teamEntry.name = "xrtycuhEEEEE"; teamEntry.isDead = true; teamEntry.kills = 67; teamEntry.deaths = 222; teamEntry.assists = 0; teamEntry.checkpoint = -9; teamEntry.Commit(); Assert.That(testHelper.commitedPackets.Count, Is.EqualTo(1)); GamestatePacket packet = testHelper.commitedPackets[0]; Assert.That(packet.revisionNumber, Is.EqualTo(1)); Assert.That(packet.revisionActor, Is.EqualTo(actorNumber)); Assert.That(packet.id, Is.EqualTo(entryId)); Assert.That(packet.hasName, Is.EqualTo(true)); Assert.That(packet.name, Is.EqualTo("xrtycuhEEEEE")); bool[] hasShortValues = new bool[GamestatePacket.maxShorts]; hasShortValues[(int)TeamEntry.ShortFields.Kills] = true; hasShortValues[(int)TeamEntry.ShortFields.Deaths] = true; hasShortValues[(int)TeamEntry.ShortFields.Assists] = true; hasShortValues[(int)TeamEntry.ShortFields.Checkpoint] = true; Assert.That(packet.hasShortValues, Is.EquivalentTo(hasShortValues)); Assert.That(packet.shortValues, Is.EquivalentTo(new short[] { 67, 222, 0, -9 })); bool[] boolValues = new bool[GamestatePacket.maxBools]; boolValues[0] = true; Assert.That(packet.boolValues, Is.EquivalentTo(boolValues)); }
public void GamestateCommitPlayerTest() { short actorNumber = 1; short entryId = 2; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); PlayerEntry playerEntry = players.Create(entryId); playerEntry.name = "AAA"; playerEntry.isBot = false; playerEntry.ready = true; playerEntry.actorNumber = actorNumber; playerEntry.role = 5; playerEntry.character = 2; playerEntry.teamId = 9; playerEntry.Commit(); Assert.That(testHelper.commitedPackets.Count, Is.EqualTo(1)); GamestatePacket packet = testHelper.commitedPackets[0]; Assert.That(packet.revisionNumber, Is.EqualTo(1)); Assert.That(packet.revisionActor, Is.EqualTo(actorNumber)); Assert.That(packet.id, Is.EqualTo(entryId)); Assert.That(packet.hasName, Is.EqualTo(true)); Assert.That(packet.name, Is.EqualTo("AAA")); bool[] hasShortValues = new bool[GamestatePacket.maxShorts]; hasShortValues[(int)PlayerEntry.ShortFields.ActorNumber] = true; hasShortValues[(int)PlayerEntry.ShortFields.Role] = true; hasShortValues[(int)PlayerEntry.ShortFields.Character] = true; hasShortValues[(int)PlayerEntry.ShortFields.TeamId] = true; Assert.That(packet.hasShortValues, Is.EquivalentTo(hasShortValues)); Assert.That(packet.shortValues, Is.EquivalentTo(new short[] { actorNumber, 5, 2, 9 })); bool[] boolValues = new bool[GamestatePacket.maxBools]; boolValues[0] = false; boolValues[1] = true; Assert.That(packet.boolValues, Is.EquivalentTo(boolValues)); }
public void GamestateApplyPlayerPacketMultipleErrorCallbacksTest() { short actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(23); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool errorCallbackACalled = false; bool errorCallbackBCalled = false; playerEntry.Commit((PlayerEntry entry, bool succeeded) => { Assert.That(succeeded, Is.EqualTo(true)); GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); errorCallbackACalled = true; }); playerEntry = players.Get(i); playerEntry.Commit((PlayerEntry entry, bool succeeded) => { Assert.That(succeeded, Is.EqualTo(false)); GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); errorCallbackBCalled = true; }); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(errorCallbackACalled, Is.EqualTo(true)); Assert.That(errorCallbackBCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
public void GamestateAttemptApplyPlayerPacketTest() { byte actorNumber = 1; GamestateCommitTestHelper <PlayerEntry> testHelper = new GamestateCommitTestHelper <PlayerEntry>(actorNumber); GamestateTable <PlayerEntry> players = testHelper.TestTable(GamestateTracker.Table.Players); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(902); for (short i = 0; i < 100; i++) { PlayerEntry playerEntry = players.Create(i); generator.RandomisePlayerEntry(playerEntry); playerEntry.Commit(); GamestatePacket packetA = testHelper.commitedPackets[0]; bool attemptA = testHelper.AttemptApply(packetA); GamestatePacket packetB = generator.GetRandomPacket(); packetB.id = i; packetB.packetType = GamestatePacket.PacketType.Update; packetB.revisionNumber = packetA.revisionNumber; bool attemptB = testHelper.AttemptApply(packetB); GamestatePacket packetC = generator.GetRandomPacket(); packetC.id = i; packetC.packetType = GamestatePacket.PacketType.Update; packetC.revisionNumber = packetA.revisionNumber; bool attemptC = testHelper.AttemptApply(packetC); Assert.That(attemptA, Is.EqualTo(true)); Assert.That(attemptB, Is.EqualTo(false)); Assert.That(attemptC, Is.EqualTo(false)); playerEntry = players.Get(i); GamestateAssertionUnit.AssertPacketApplied(playerEntry, packetA); playerEntry.Release(); testHelper.commitedPackets.Clear(); } }
public void GamestateApplyTeamPacketTest() { short actorNumber = 17; GamestateCommitTestHelper <TeamEntry> testHelper = new GamestateCommitTestHelper <TeamEntry>(actorNumber); GamestateTable <TeamEntry> teams = testHelper.TestTable(GamestateTracker.Table.Teams); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(82); for (short i = 0; i < 100; i++) { TeamEntry teamEntry = teams.Create(i); generator.RandomiseTeamEntry(teamEntry); teamEntry.Commit(); GamestatePacket packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); teamEntry = teams.Get(i); GamestateAssertionUnit.AssertPacketApplied(teamEntry, packet); teamEntry.Release(); testHelper.commitedPackets.Clear(); } }