public void CreateDamageText(Character.CharacterGotHitEventArgs e) { Color32 color = e.damage >= 0 ? new Color32(155, 0, 0, 255) : new Color32(0, 91, 0, 255); //green. var damage = Mathf.Abs(e.damage); StartCoroutine(CreateText(e.character.Coordinate, damage, color)); }
private static void UpdateCharacterStatus(Character.CharacterGotHitEventArgs e) { UpdateCharacterStatus(e.character.Coordinate); }