private void MonsterEncounter(XunyuanMonsterModel monster) { while (!monster.IsDead && !IsGameOver()) { PlayersTurn(monster); if (monster.IsDead || monster.Name == "逃跑的小偷" && Gamers.IsNullOrEmpty()) { break; } MonsterTurn(monster); } MonsterSettlement(monster); }
private bool IsGameOver() { return(Gamers.IsNullOrEmpty()); }