// Update is called once per frame void Update() { if (GamepadInput.Pause()) { if (TutorialMenu.activeSelf || LevelMenu.activeSelf) { GoToMainMenu(); } } }
// Update is called once per frame void Update() { if (InFinishedMenu) { return; } if (!InPauseMenu && GamepadInput.Pause()) { OpenPauseMenu(); } else if (InPauseMenu && GamepadInput.Pause()) { ContinueGame(); } TextDeathCounterHud.text = Player.Deaths.ToString(); CurrentTimePlayed = Time.time - StartTime; TextTimePlayedHud.text = GetPlayTimeFormatted(TimePlayed + CurrentTimePlayed); }