예제 #1
0
 // Update is called once per frame
 void Update()
 {
     if (GamepadInput.Pause())
     {
         if (TutorialMenu.activeSelf || LevelMenu.activeSelf)
         {
             GoToMainMenu();
         }
     }
 }
예제 #2
0
        // Update is called once per frame
        void Update()
        {
            if (InFinishedMenu)
            {
                return;
            }

            if (!InPauseMenu && GamepadInput.Pause())
            {
                OpenPauseMenu();
            }
            else if (InPauseMenu && GamepadInput.Pause())
            {
                ContinueGame();
            }

            TextDeathCounterHud.text = Player.Deaths.ToString();
            CurrentTimePlayed        = Time.time - StartTime;
            TextTimePlayedHud.text   = GetPlayTimeFormatted(TimePlayed + CurrentTimePlayed);
        }