//private ArmedPawn m_armedPawn; protected override void Awake() { base.Awake(); m_pawnActionButton.Key = GamepadInput.GetKeyCode(m_pawnActionButton.Button, m_inputNum); foreach (TowerActionButton handler in m_armedPawnActionButtons) { handler.Key = GamepadInput.GetKeyCode(handler.Button, m_inputNum); } foreach (GenericActionButton handler in m_genericActionButtons) { handler.Key = GamepadInput.GetKeyCode(handler.Button, m_inputNum); } }