private static GamebaseCoroutineComponent GetCoroutineComponent(GamebaseGameObjectManager.GameObjectType gameObjectType, bool isMake = false) { GamebaseCoroutineComponent coroutineComponent = GamebaseComponentManager.GetComponent <GamebaseCoroutineComponent>(gameObjectType); if (null == coroutineComponent && true == isMake) { coroutineComponent = GamebaseComponentManager.AddComponent <GamebaseCoroutineComponent>(gameObjectType); } return(coroutineComponent); }
public static void StopCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, Coroutine routine) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType); if (null == coroutineComponent) { return; } coroutineComponent.StopCoroutine(routine); }
public static Coroutine StartCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, IEnumerator routine) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType, true); return(coroutineComponent.StartCoroutine(routine)); }
public static Coroutine StartCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, string methodName) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType, true); return(coroutineComponent.StartCoroutine(methodName)); }
public static Coroutine StartCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, string methodName, [DefaultValue("null")] object value) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType, true); return(coroutineComponent.StartCoroutine(methodName, value)); }