예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        //Cargamos el vaso de la carpeta Resources/Props
        glass = Resources.Load <GameObject>("Props/Glass");
        //Inicializamos las listas para el OP
        objetosActivos      = new List <GameObject>();
        objetosDesactivados = new List <GameObject>();
        //Creamos el objeto pool
        poolGlass      = new GameObject();
        poolGlass.name = "PoolGlass";
        Instantiate(poolGlass, originPosition, Quaternion.identity);

        gameManager = GameObject.Find("GameManager").GetComponent <Game_manager>();
        shots       = gameManager.getListShot();
        spawnGlass();
    }