예제 #1
0
    public IEnumerator GetSolution(float f)
    {
        solution = new ChestSolution(f);
        while (!solution.GetChests())
        {
            yield return(null);
        }

        //Debug.Log("-------FINAL CHESTS!-----");
        float finalSum = 0f;

        for (int i = 0; i < solution.winAmounts.Count; i++)
        {
            solution.winAmounts[i] = float.Parse(GameView.BeautifyF(solution.winAmounts[i]));
            // Debug.Log("FINAL CHEST #" + i + " PRIZE: " + solution.winAmounts[i]);
            finalSum += solution.winAmounts[i];
        }
        //Debug.Log("Total " + finalSum +"\nAmount of iterations: "+solution.iterationsOnSolution);
    }
예제 #2
0
파일: Chest.cs 프로젝트: Conflei/PickBonus
    public IEnumerator ShowPrizeAnimation(float prize)
    {
        float multiplier = 1f;

        if (prize > 1f)
        {
            multiplier = 1.25f;
        }
        if (prize > 50f)
        {
            multiplier = 1.5f;
        }
        PrizeText.gameObject.SetActive(true);
        PrizeText.text = "+$" + GameView.BeautifyF(prize);
        iTween.ScaleTo(PrizeText.gameObject, iTween.Hash("scale", Vector3.one * multiplier, "time", 0.5f, "easeType", iTween.EaseType.easeOutExpo));
        yield return(new WaitForSeconds(0.5f));

        iTween.MoveTo(PrizeText.gameObject, iTween.Hash("position", prizeLastPos.position, "time", 1.25f, "easeType", iTween.EaseType.easeInExpo));
        yield return(new WaitForSeconds(5f));

        PrizeText.gameObject.SetActive(false);
    }