public void ParseDataRow(string dataRowText) { DRPianoResConfig model = GameUtility.DeserializeObject <DRPianoResConfig>(dataRowText); Id = model.Id; PianoBeatIds = model.PianoBeatIds; }
public void ParseDataRow(string dataRowText) { DRScene model = GameUtility.DeserializeObject <DRScene>(dataRowText); Id = model.Id; AssetName = model.AssetName; BgmId = model.BgmId; }
public void ParseDataRow(string dataRowText) { DRMusic model = GameUtility.DeserializeObject <DRMusic>(dataRowText); Id = model.Id; Name = model.Name; Asset = model.Asset; }
public void ParseDataRow(string dataRowText) { DREntity model = GameUtility.DeserializeObject <DREntity>(dataRowText); Id = model.Id; AssetName = model.AssetName; EntityGroup = model.EntityGroup; }
public void ParseDataRow(string dataRowText) { DRLessonCategory model = GameUtility.DeserializeObject <DRLessonCategory>(dataRowText); Id = model.Id; Name = model.Name; NameNote = model.NameNote; SoundId = model.SoundId; }
public void ParseDataRow(string dataRowText) { DRLessonContent model = GameUtility.DeserializeObject <DRLessonContent>(dataRowText); Id = model.Id; ModuleId = model.ModuleId; NameNote = model.NameNote; ModuleConfigId = model.ModuleConfigId; }
public void ParseDataRow(string dataRowText) { DRUIForm model = GameUtility.DeserializeObject <DRUIForm>(dataRowText); Id = model.Id; AssetName = model.AssetName; UIGroupName = model.UIGroupName; AllowMultiInstance = model.AllowMultiInstance; PauseCoveredUIForm = model.PauseCoveredUIForm; }
public void ParseDataRow(string dataRowText) { DRPianoBeat model = GameUtility.DeserializeObject <DRPianoBeat>(dataRowText); Id = model.Id; Name = model.Name; Icon = model.Icon; TimeSpeed = model.TimeSpeed; BeatMoveSpeed = model.BeatMoveSpeed; Beats = model.Beats; TimePoints = model.TimePoints; }
public void ParseDataRow(string dataRowText) { DRLessonModule model = GameUtility.DeserializeObject <DRLessonModule>(dataRowText); Id = model.Id; Name = model.Name; NameNote = model.NameNote; ModuleDesc = model.ModuleDesc; Age = model.Age; Icon = model.Icon; SoundId = model.SoundId; }
public void ParseDataRow(string dataRowText) { DRLessonInfo model = GameUtility.DeserializeObject <DRLessonInfo>(dataRowText); Id = model.Id; GradeId = model.GradeId; CategoryType = model.CategoryType; LessonName = model.LessonName; NameNote = model.NameNote; ContentIds = model.ContentIds; ContentNotes = model.ContentNotes; SoundId = model.SoundId; }
public void ParseDataRow(string dataRowText) { DRLessonMonthPlan model = GameUtility.DeserializeObject <DRLessonMonthPlan>(dataRowText); Id = model.Id; GradeId = model.GradeId; MonthPlanName = model.MonthPlanName; MonthShortName = model.MonthShortName; MonthPlanNameNote = model.MonthPlanNameNote; MonthPlanDesc = model.MonthPlanDesc; Categories = model.Categories; Lessons = model.Lessons; }
public void ParseDataRow(string dataRowText) { DRLessonGrade model = GameUtility.DeserializeObject <DRLessonGrade>(dataRowText); Id = model.Id; GradeName = model.GradeName; MainIcon = model.MainIcon; NameNote = model.NameNote; GradeDesc = model.GradeDesc; Age = model.Age; TypeDec = model.TypeDec; MonthPlanIds = model.MonthPlanIds; SoundId = model.SoundId; }
/// <summary> /// 解析Lua文件配置列表 /// </summary> /// <param name="content">配置列表内容</param> public void ParseLuaFilesConfig(string content) { m_LuaFileInfos.Clear(); string[] contentLines = content.Split('\n'); int len = contentLines.Length; for (int i = 0; i < len; i++) { if (!string.IsNullOrEmpty(contentLines[i])) { LuaFileInfo info = GameUtility.DeserializeObject <LuaFileInfo>(contentLines[i]); m_LuaFileInfos.Add(info); } } }
private void OnProtoListLoadSuccess(string assetName, object asset, float duration, object userData) { TextAsset textAsset = (TextAsset)asset; string data = textAsset.text; m_ProtoList = GameUtility.DeserializeObject <List <string> >(data); m_IsProtoListLoaded = true; //开始加载单个Proto foreach (string item in m_ProtoList) { Log.Info("item:" + item); m_LoadedFlag.Add(item, false); GameManager.Lua.LoadProtoPbFile(item); } }