자주 사용되는 메소드들
자주 사용되는 메소드들
자주 사용되는 메소드들
자주 사용되는 메소드들
/// <summary> /// Only difference here is the addition of a condition that checks if the checkbox in the IEmod options is disabled /// before adding the effect to the list /// </summary> public void ApplyEquipFXNew(Transform t, List <GameObject> fx_list) { if (this.m_mod.OnEquipVisualEffect != null && !IEModOptions.HideWeaponEffects) //Added comparison here { GameObject gameObject = GameUtilities.LaunchLoopingEffect(this.m_mod.OnEquipVisualEffect, 1f, t, null); if (gameObject != null && fx_list != null) { fx_list.Add(gameObject); } } }