public void Events() { if (world.turn >= 80 && world.didMorningPlanning == false) { //gameUI.BNextEventSet(9999); world.didAEvent = true; world.didMorningPlanning = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("You eat a nice breakfeast. EventsHouse-Events-if 8+"); gameUI.ShowImage("mllhild/Kuro/Day03", 1); gameUI.TAdd("\n but are still half asleep as you get your hair brushed."); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kennels - Gustaf Home Day", 0); gameUI.BPlanning(true, "Planning"); gameUI.HouseMenuShow(); } if (world.turn >= 180 && world.didEveningPlanning == false) { //gameUI.BNextEventSet(9999); world.didAEvent = true; world.didEveningPlanning = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("You eat a nice dinner. EventsHouse-Events-if 18+"); gameUI.ShowImage("mllhild/Kuro/family", 1); gameUI.TAdd("\n Afterwards there is a family reunion as you are all tired and beat for the day."); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kennels - Gustaf Home Evening", 0); gameUI.HouseMenuShow(); gameUI.BNext(true, "Relax for the Evening"); } if (world.turn >= 230 && world.didGoSleep == false) { //gameUI.BNextEventSet(9999); world.didAEvent = true; world.didGoSleep = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("Its late at night. EventsHouse-Events-if 23+"); gameUI.ShowImage("mllhild/Kuro/Day01", 1); gameUI.TAdd("\n Time to go to bed and sleep."); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kennels - Gustaf Home Night", 0); gameUI.HouseMenuShow(); gameUI.BNext(true, "Sleep"); } }