private void OnTriggerEnter2D(Collider2D Other) { if (Other.tag == "SkyObject") { GameManager.instante.gameStates = GameManager.GameStates.playerDied; this.gameObject.SetActive(false); audio.Play(); // uIManager.SaveGameData(); gameUi.ActivateRestartUI(); gameUi.SaveGameData(); // uIManager.CarCrashSound(); } else if (Other.tag == "GroundObject") { GameManager.instante.gameStates = GameManager.GameStates.playerDied; this.gameObject.SetActive(false); audio.Play(); // uIManager.SaveGameData(); gameUi.ActivateRestartUI(); gameUi.SaveGameData(); // uIManager.CarCrashSound(); } else if (Other.tag == "DeadZone") { GameManager.instante.gameStates = GameManager.GameStates.playerDied; this.gameObject.SetActive(false); audio.Play(); gameUi.ActivateRestartUI(); } }