void FindGameSetupLangue() { #region Find GameSetupLanguages Langues Components gameSetupLanguages = FindObjectOfType(typeof(GameSetupLanguages)) as GameSetupLanguages; if (gameSetupLanguages) { gameSetupLanguages = GameSetupLanguages.Instance(); } #endregion }
void Awake() { GameLevelParameter.RestartVar(); coins.text = GameControl.control.playerMoney.ToString(); gameSetupL = GameSetupLanguages.Instance(); comboTex = comboObj.GetComponentInChildren <Text> (); comboAni = comboObj.GetComponent <Animator> (); comboObj.SetActive(false); tutorial1.SetActive(false); // Deactivate tutotial tutorial2.SetActive(false); // Deactivate tutotial }
void Awake() { eventTrigger = GetComponent <EventTrigger> (); GameObject go = GameObject.FindGameObjectWithTag("Player"); playerControl = go.GetComponent <PlayerControl> (); gameSetupL = GameSetupLanguages.Instance(); tutorialComplete = transform.FindChild("Tutorial Complete"); tutorialInstructions = transform.FindChild("Tutorial Instructions"); HandAnim = tutorialInstructions.FindChild("HandAnim"); instructionText = tutorialInstructions.FindChild("InstructionText").GetComponent <Text>(); HandAnimAnimator = HandAnim.gameObject.GetComponent <Animator> (); habilitesHandler = HabilitesHandler.Instance(); }
void Awake() { gameSetupL = GameSetupLanguages.Instance(); }
void Start() { gameObject.GetComponent <AudioController> ().PlayBackground(); gameSetupL = GameSetupLanguages.Instance(); makeChoicePanel = ModalPanelMakeChoice.Instance(); }