예제 #1
0
        public static async Task CreateAllyAsync(GameServiceClient client)
        {
            var ally = new Ally();

            ally.Name          = ConsoleUtility.GetUserInput("Ally Name: ");
            ally.GamePackageId = await GamePackageUtility.SelectGamePackageId(client);

            ally.TeamId = await TeamUtility.SelectTeamId(client);

            ally.AbilityIds.AddRange(await AbilityUtility.SelectAbilityIds(client));
            ally.Classes.AddRange(await ClassUtility.SelectClassIds(client));

            if (!ConsoleUtility.ShouldContinue($"Creating Ally: '{ally.Name}', in gamePackage '{ally.GamePackageId}' on team '{ally.TeamId}' with abilities [{ally.AbilityIds.Select(x => x.ToString()).Join(", ")}]"))
            {
                await CreateAllyAsync(client);

                return;
            }

            var createRequest = new CreateAlliesRequest();

            createRequest.Allies.Add(ally);
            var createReply = await client.CreateAlliesAsync(createRequest);

            if (createReply.Status.Code != 200)
            {
                ConsoleUtility.WriteLine($"Failed to create ally: {createReply.Status.Message}");
            }
            else
            {
                ConsoleUtility.WriteLine($"Ally '{createReply.Allies.First().Name}' was created with Id '{createReply.Allies.First().Id}'");
            }
        }
예제 #2
0
        private static async ValueTask <IReadOnlyList <Ally> > CreateAllies(GameServiceClient client, IReadOnlyList <GamePackage> packages, IReadOnlyList <Ability> abilities, IReadOnlyList <Team> teams, IReadOnlyList <Class> classes)
        {
            ConsoleUtility.WriteLine("Creating allies");
            List <Ally> result = (await AllyUtility.GetAlliesAsync(client, null)).ToList();

            if (result.Any())
            {
                return(result);
            }

            var noTeam = teams.First(x => x.Name == "None");

            foreach (var file in Directory.EnumerateFiles(@"C:\Users\Ryan\SkyDrive\code\LegendaryGameStarter\LegendaryGameModel2\GameSets", s_fileMask))
            {
                var doc = XDocument.Load(file);

                var name = doc.Element("Set").Attribute("Name").Value;
                var activeGamePackage = packages.FirstOrDefault(x => x.Name == name);
                if (activeGamePackage == null)
                {
                    ConsoleUtility.WriteLine($"Failed to find matching game package for {file}");
                }

                foreach (var allyElement in doc.Element("Set").Element("Cards").Elements("Card").Where(x => x?.Attribute("Area").Value == "Ally"))
                {
                    var request = new CreateAlliesRequest();
                    request.CreateOptions.Add(CreateOptions.ErrorOnDuplicates);

                    var ally = new Ally();
                    ally.Name          = allyElement.Attribute("Name").Value;
                    ally.GamePackageId = activeGamePackage.Id;
                    ally.AbilityIds.AddRange(GetMatchingItems(allyElement.Attribute("Abilities")?.Value, name => abilities.First(x => x.Name == name)).Select(x => x.Id));
                    ally.TeamId = GetMatchingItems(allyElement.Attribute("Team")?.Value, name => teams.FirstOrDefault(x => x.Name == name, noTeam)).First().Id;
                    ally.Classes.AddRange(GetMatchingItems(allyElement.Attribute("Classes")?.Value, name => ParseClassInfo(classes, name)));

                    request.Allies.Add(ally);

                    var reply = await client.CreateAlliesAsync(request);

                    if (reply.Status.Code != 200)
                    {
                        ConsoleUtility.WriteLine($"Failed to create '{ally.Name}': {reply.Status.Message}");
                    }

                    result.AddRange(reply.Allies);
                }

                ConsoleUtility.WriteLine($"Completed: {name}");
            }

            return(result);
        }