예제 #1
0
    private void OnCharacterDie()
    {
        GameSceneInstance gameSceneInstance =
            SceneManager.Instance.sceneInstance as GameSceneInstance;

        var characterDieParticle = gameSceneInstance.GetParticleInstance(ParticleInstanceType.CharacterDie) ??
                                   gameSceneInstance.particlePool.RegisterRecyclableObject(
            Instantiate(_CharacterDieParticlePrefab));

        characterDieParticle.transform.position = transform.position;
        characterDieParticle.PlayParticle();

        behaviorController.StopBehaivor();

        AudioManager.Instance.PlayAudio(_EnemyCharacterDieSound, false, 0.7f);

        onEnemyCharacterDie?.Invoke();

        Destroy(gameObject);
    }
예제 #2
0
    // 캐릭터 사망 시 호출되는 메서드
    private void OnCharacterDie()
    {
        GameSceneInstance gameSceneInstance =
            SceneManager.Instance.sceneInstance as GameSceneInstance;

        var characterDieParticle =
            gameSceneInstance.GetParticleInstance(ParticleInstanceType.CharacterDie) ??
            gameSceneInstance.particlePool.RegisterRecyclableObject(
                Instantiate(_DieParticlePrefab));

        characterDieParticle.transform.position = transform.position;
        characterDieParticle.PlayParticle();

        AudioManager.Instance.PlayAudio(_PlayerDieSound, false, 0.7f);

        PlayerManager.Instance.playerController.ClearPlayerableCharacter();

        (playerController.screenInstance as GameScreenInsatnce).ShowGameOverPanel();

        Destroy(gameObject);
    }