public void OnGetHintsOkClick() { GameObject.Find("AudioSourceClick").GetComponent <AudioSource>().Play(); Player.GetInstance().Hints += 5; Player.GetInstance().HasUserGetFreeHints = true; if (Player.GetInstance().ActualGame.Hints == 0) { gameSceneController.SetTutorialFirstHint(); } else { gameSceneController.isJumpingAvailable = true; } animator.SetTrigger("decrase"); repeatButton.SetActive(true); }