protected override void Awake() { base.Awake(); enableTriggers = true; player = GameSceneController.GetMainPlayer(); if (enterHouseDoor != null) { enterHouseDoor.onTriggerEnterEvent += OnEnterHouseDoorTriggerEnter; enterHouseDoor.onTriggerStayEvent += OnEnterHouseDoorTriggerStay; enterHouseDoor.onTriggerExitEvent += OnEnterHouseDoorTriggerExit; } if (exitLeft != null) { exitLeft.onTriggerEnterEvent += OnEnterExitLeftTriggerEnter; exitLeft.onTriggerStayEvent += OnEnterExitLeftTriggerStay; exitLeft.onTriggerExitEvent += OnEnterExitLeftTriggerExit; } if (exitRigth != null) { exitRigth.onTriggerEnterEvent += OnEnterExitRightTriggerEnter; exitRigth.onTriggerStayEvent += OnEnterExitRightTriggerStay; exitRigth.onTriggerExitEvent += OnEnterExitRightTriggerExit; } }
protected override void Awake() { base.Awake(); player = GameSceneController.GetMainPlayer(); if (exitDoor != null) { exitDoor.onTriggerEnterEvent += OnExitDoorTriggerEnter; exitDoor.onTriggerStayEvent += OnExitDoorTriggerStay; exitDoor.onTriggerExitEvent += OnExitDoorTriggerExit; } }