예제 #1
0
파일: GameSLUI.cs 프로젝트: foxgame/Sword
    public void show(GameSLType t)
    {
        slType = t;

        show();

        text.text    = GameStringData.instance.getString(GameStringType.CloudSL8 + (int)t);
        loading.text = "";

        updateData();
    }
예제 #2
0
    public void show(GameSLType t)
    {
        slType = t;

        show();

        text.text    = GameStringData.instance.getString(GameStringType.CloudSL0 + (int)t);
        loading.text = "";

        text1.text = GameStringData.instance.getString(GameStringType.CloudSL4 + (int)t);
        text2.text = GameStringData.instance.getString(GameStringType.CloudSL2 + (int)t);

        inputField.enabled = (t == GameSLType.Save ? false : true);
        inputField.text    = SystemInfo.deviceUniqueIdentifier;

        updateData();
    }