static int JPushSetSilenceTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameSDKInterface obj = (GameSDKInterface)ToLua.CheckObject <GameSDKInterface>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); bool o = obj.JPushSetSilenceTime(arg0, arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }