static int CaculateDistance(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameSDKInterface obj = (GameSDKInterface)ToLua.CheckObject <GameSDKInterface>(L, 1); double arg0 = (double)LuaDLL.luaL_checknumber(L, 2); double arg1 = (double)LuaDLL.luaL_checknumber(L, 3); double arg2 = (double)LuaDLL.luaL_checknumber(L, 4); double arg3 = (double)LuaDLL.luaL_checknumber(L, 5); double o = obj.CaculateDistance(arg0, arg1, arg2, arg3); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }