private void Awake() { gamePausing = GameObject.Find("Managers").GetComponent <GamePausing>(); interactionDetector = GameObject.Find("Input").GetComponent <InteractionDetector>(); propsCam.enabled = false; UIprops.SetActive(false); UImain.SetActive(true); }
void Start() { gamePausing = GameObject.Find("Managers").GetComponent <GamePausing>(); UIOption.SetActive(false); optionsDisplayed = false; }
private void Awake() { gamePausing = GameObject.Find("Managers").GetComponent <GamePausing>(); }