public void ConditionMatched(Type resolver) { Start(resolver, (InputCommands input) => { var trigger = new GamePadButtonTrigger(GamePadButton.Y, State.Pressing); Assert.False(trigger.ConditionMatched(input)); }); }
public void ConditionMatched(Type resolver) { Start(resolver, (InputCommands input) => { var trigger = new GamePadButtonTrigger(GamePadButton.A, State.Released); Assert.IsTrue(trigger.ConditionMatched(input)); }); }