public void ConditionMatched(Type resolver)
 {
     Start(resolver, (InputCommands input) =>
     {
         var trigger = new GamePadButtonTrigger(GamePadButton.Y, State.Pressing);
         Assert.False(trigger.ConditionMatched(input));
     });
 }
 public void ConditionMatched(Type resolver)
 {
     Start(resolver, (InputCommands input) =>
     {
         var trigger = new GamePadButtonTrigger(GamePadButton.A, State.Released);
         Assert.IsTrue(trigger.ConditionMatched(input));
     });
 }