protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Car.LoadContent(Content); ScoreUI.LoadContent(Content); GameOverUI.LoadContent(Content); FPSUI.LoadContent(Content); CountdownUI.LoadContent(Content); TitleUI.LoadContent(Content); //TODO: probably should load ALL content here. Some content (e.g. sign models) still loaded at runtime }