Ejemplo n.º 1
0
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Car.LoadContent(Content);
     ScoreUI.LoadContent(Content);
     GameOverUI.LoadContent(Content);
     FPSUI.LoadContent(Content);
     CountdownUI.LoadContent(Content);
     TitleUI.LoadContent(Content);
     //TODO: probably should load ALL content here. Some content (e.g. sign models) still loaded at runtime
 }