public void GameLogicAllZombieTest() { int size = 5; GameOfLife target = new GameOfLife(size); CellUpdate[] cellUpdates = new CellUpdate[size * size]; int c = 0; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { cellUpdates[c] = new CellUpdate(i, j, null); c++; } } target.ChangeCellStates(cellUpdates); int?[,] Grid = target.GetGrid(); c = 0; // Reset count for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { Assert.AreEqual(null, Grid[i, j], "Failed at " + i + "," + j); c++; } } }
public void GameLogicTest() { int size = 5; GameOfLife target = new GameOfLife(size); CellUpdate[] cellUpdates = new CellUpdate[size * size]; int?[] states = { 1, 1, 0, 1, 0, null, 0, 1, 1, 1, null, 1, null, 0, null, 1, 1, null, 1, 1, null, null, 0, null, 1 }; int c = 0; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { cellUpdates[c] = new CellUpdate(i, j, states[c]); c++; } } target.ChangeCellStates(cellUpdates); target.NextDay(); int?[,] Grid = target.GetGrid(); // 2: Alive or zombie // 3: Dead or zombie int?[] nextDayStates = { 3, 3, 0, 1, 1, null, 0, 3, 2, 2, null, 2, null, 0, null, 2, 2, null, 2, 2, null, null, 0, null, 2 }; c = 0; // Reset count for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (nextDayStates[c] == 3) { Assert.IsTrue(Grid[i, j] == 0 || Grid[i, j] == null, "Failed at " + i + "," + j); } else if (nextDayStates[c] == 2) { Assert.IsTrue(Grid[i, j] == 1 || Grid[i, j] == null, "Failed at " + i + "," + j); } else { Assert.AreEqual(nextDayStates[c], Grid[i, j], "Failed at " + i + "," + j); } c++; } } }