static public int ChangeWidgetValue_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); System.Int32 a3; checkType(l, 3, out a3); System.Int32 a4; checkType(l, 4, out a4); System.Int32 a5; checkType(l, 5, out a5); GameObjectUtils.ChangeWidgetValue(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }