static public int ChangeWidgetValue_s(IntPtr l)
 {
     try {
         UnityEngine.GameObject a1;
         checkType(l, 1, out a1);
         System.Int32 a2;
         checkType(l, 2, out a2);
         System.Int32 a3;
         checkType(l, 3, out a3);
         System.Int32 a4;
         checkType(l, 4, out a4);
         System.Int32 a5;
         checkType(l, 5, out a5);
         GameObjectUtils.ChangeWidgetValue(a1, a2, a3, a4, a5);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }