// Update is called once per frame void Update() { if (gameVars.GetTimeRatio() <= 0 && !(SceneManager.GetActiveScene() == SceneManager.GetSceneByName("ResultsScreen")) && !(SceneManager.GetActiveScene() == SceneManager.GetSceneByName("MainMenu"))) { networkEvents.CmdMasterWins(); } }
// Update is called once per frame void Update() { if (gameVars.GetTimeRatio() < 0) { networkEvents.CmdMasterWins(); } }