Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (gameVars.GetTimeRatio() <= 0 && !(SceneManager.GetActiveScene() == SceneManager.GetSceneByName("ResultsScreen")) && !(SceneManager.GetActiveScene() == SceneManager.GetSceneByName("MainMenu")))
     {
         networkEvents.CmdMasterWins();
     }
 }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     if (gameVars.GetTimeRatio() < 0)
     {
         networkEvents.CmdMasterWins();
     }
 }