public void StartSentenceGame() { //DestroyImmediate(title); //var t = Instantiate(titlepanelForGame) as GameObject; //title.transform.SetParent(bg.transform, false); tbar = title.transform.Find("Timer").gameObject; count = title.transform.Find("Count").GetComponent <QuestionCountController>(); count.SetCallBack(GameFinishFunc); #if TEST //Sentence_DataLoader.SetSentenceIndex(startSentenceIndex); Sentence_DataLoader.ClearData(); Sentence_DataLoader.PrepareOriginalData(); Sentence_DataLoader.Sentence_InitList(); #else Sentence_DataLoader.ClearData(); Sentence_DataLoader.PrepareOriginalData(); Sentence_DataLoader.Sentence_Shuffle(); Sentence_DataLoader.Sentence_InitList(); #endif #if TEST Sentence_DataLoader.CheckSymbol(); #endif // 2020-08-25 여기서 기획 변경. Time Attack 모드로 OX game 일괄 통일. // 아래 부분 주석처리함. GameModeManager.SetTimeAttackMode(); CreateSentenceCard(); }
public void SetRadioButton(string btnName) { if (btnName.Contains("TimeAttack")) { timeAttackBtn.GetComponent <RadioButtonController>().selectBtn.SetActive(true); turnBaseBtn.GetComponent <RadioButtonController>().selectBtn.SetActive(false); GameModeManager.SetTimeAttackMode(); } else if (btnName.Contains("TurnBase")) { timeAttackBtn.GetComponent <RadioButtonController>().selectBtn.SetActive(false); turnBaseBtn.GetComponent <RadioButtonController>().selectBtn.SetActive(true); GameModeManager.SetTurnBaseMode(); } userselectmode = btnName; }
public void StartOXGame() { //DestroyImmediate(title); //var t = Instantiate(titlepanelForGame) as GameObject; //t.transform.SetParent(bg.transform, false); tbar = title.GetComponent <TitlePanelController>().timer; count = title.GetComponent <TitlePanelController>().count.GetComponent <QuestionCountController>(); count.SetCallBack(GameFinishFunc); //bg.GetComponent<BackgroundController>().count.gameObject.SetActive(false); //combo = Instantiate(combopanel) as GameObject; //combo.transform.SetParent(bg.transform, false); //combo.GetComponent<ComboController>().HideCombo(); bg.GetComponent <BackgroundController>().finish.transform.SetAsLastSibling(); bg.GetComponent <BackgroundController>().timeup.transform.SetAsLastSibling(); #if TEST OX_DataLoader.ClearData(); OX_DataLoader.PrepareOriginalData(); OX_DataLoader.OX_InitWordList(); CreateCard(); #else OX_DataLoader.ClearData(); OX_DataLoader.PrepareOriginalData(); OX_DataLoader.OX_Shuffle(); OX_DataLoader.OX_InitWordList(); CreateCard(); #endif if (GameModeManager.IsTutorialFirstTime()) { tutorial_panel = Instantiate(tutorialpanel); tutorial_panel.transform.SetParent(uicanvas.transform, false); tutorial_panel.GetComponent <TutorialController>().CradlePanel(); destroyCard.transform.Find("Panel").GetComponent <CardMove>().TouchEnable(false); } // 2020-08-25 여기서 기획 변경. Time Attack 모드로 OX game 일괄 통일. // 아래 부분 주석처리함. GameModeManager.SetTimeAttackMode(); }