void FixedUpdate() { if (GameModeManager.IsTimeAttackMode()) { ProcessAttackTimer(); } else if (GameModeManager.IsTurnBaseMode()) { ProcessTurnTimer(); } }
void Start() { slider.onValueChanged.AddListener((float f) => { timeText.text = (PrefabManager.Instance.tbar.GetComponent <TimeController>().timeLimit).ToString() + "sec"; }); if (GameModeManager.IsTimeAttackMode()) { slider.minValue = 2f; slider.maxValue = 180f; PrefabManager.Instance.tbar.GetComponent <TimeController>().timeLimit = 2; } else if (GameModeManager.IsTurnBaseMode()) { slider.minValue = 2f; slider.maxValue = 15f; PrefabManager.Instance.tbar.GetComponent <TimeController>().timeLimit = 2; } timeText.text = "2 sec"; }