// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.F1)) { if (nextGameMode == GameModeInDebugManager.Normal) { nextGameMode = GameModeInDebugManager.Debug; } else if (nextGameMode == GameModeInDebugManager.Debug) { nextGameMode = GameModeInDebugManager.Normal; } } if (nowGameMode != nextGameMode) { if (nextGameMode == GameModeInDebugManager.Normal) { ChangeToNormal(); nowGameMode = nextGameMode; } else if (nextGameMode == GameModeInDebugManager.Debug) { ChangeToDebug(); nowGameMode = nextGameMode; } } if (nowGameMode == GameModeInDebugManager.Normal) { } else if (nowGameMode == GameModeInDebugManager.Debug) { } }
// Start is called before the first frame update void Start() { nowGameMode = GameModeInDebugManager.Normal; }