Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.F1))
        {
            if (nextGameMode == GameModeInDebugManager.Normal)
            {
                nextGameMode = GameModeInDebugManager.Debug;
            }
            else if (nextGameMode == GameModeInDebugManager.Debug)
            {
                nextGameMode = GameModeInDebugManager.Normal;
            }
        }

        if (nowGameMode != nextGameMode)
        {
            if (nextGameMode == GameModeInDebugManager.Normal)
            {
                ChangeToNormal();
                nowGameMode = nextGameMode;
            }
            else if (nextGameMode == GameModeInDebugManager.Debug)
            {
                ChangeToDebug();
                nowGameMode = nextGameMode;
            }
        }

        if (nowGameMode == GameModeInDebugManager.Normal)
        {
        }
        else if (nowGameMode == GameModeInDebugManager.Debug)
        {
        }
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     nowGameMode = GameModeInDebugManager.Normal;
 }