protected override void GameMenu(GameMenuEvent e) { Destroy(currentTrack); m_Car.GetComponent <Rigidbody>().useGravity = false; m_Car.GetComponent <Rigidbody>().isKinematic = true; m_Car.transform.position = new Vector3(0, 4, 0); m_Car.transform.eulerAngles = new Vector3(0, 0, 0); }
protected override void GameMenu(GameMenuEvent e) { ResetCamera(); }
protected override void GameMenu(GameMenuEvent e) => OpenPanel(m_PanelMainMenu);
protected virtual void GameMenu(GameMenuEvent e) { }
protected override void GameMenu(GameMenuEvent e) => Destroy(gameObject);
protected override void GameMenu(GameMenuEvent e) { }