Esempio n. 1
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 protected override void GameMenu(GameMenuEvent e)
 {
     Destroy(currentTrack);
     m_Car.GetComponent <Rigidbody>().useGravity  = false;
     m_Car.GetComponent <Rigidbody>().isKinematic = true;
     m_Car.transform.position    = new Vector3(0, 4, 0);
     m_Car.transform.eulerAngles = new Vector3(0, 0, 0);
 }
Esempio n. 2
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 protected override void GameMenu(GameMenuEvent e)
 {
     ResetCamera();
 }
Esempio n. 3
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 protected override void GameMenu(GameMenuEvent e) => OpenPanel(m_PanelMainMenu);
 protected virtual void GameMenu(GameMenuEvent e)
 {
 }
Esempio n. 5
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 protected override void GameMenu(GameMenuEvent e) => Destroy(gameObject);
Esempio n. 6
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 protected override void GameMenu(GameMenuEvent e)
 {
 }