private bool IsGameEnd(float hangOver) { float max = MoveDirection == MoveDirection.Z ? LastCube.transform.localScale.z : LastCube.transform.localScale.x; if (Math.Abs(hangOver) > max) { CurrentCube = null; LastCube = null; GameMannger.GameEnd(); return(true); } return(false); }
public static void Main() { GameMannger mannger = new GameMannger(); mannger.StartUI(); }