private void SetValues()
 {
     localPlayer = GameManger.GetLocalPlayer();
     //debugText.text = localPlayer.playerName;
     ability = new Ability();
     ability.SetValues(localPlayer.playerAbility);
     coolDown = 0;
     abilityFiller.fillAmount = 0;
     effectCoolDown           = ability.effectTime;
     abilityImage.sprite      = ability.graphics;
 }